CASE STUDY: HOPSTER
Hopster merges two notions of educational learning games and classic nursery rhymes in an app. While it has three illustrated, animated, localised audio Books with sound and on other hand it has nice, cute gameplay which is similar to adding stickers to a sticker book page.
It is an immersive and creative world built for little hands and big imaginations. The ideal app for preschoolers, it is already trusted by over 600,000 families. Kids can play and explore at home and on the go with downloadable, offline videos, games and music.
CATAGORIES OF THE APP
- Audio Book
- Game: UX Spec: The Tree
GAME: UX SPEC: THE TREE
It’s a kids’ game. In the game, user can personalise the tree by adding objects to it that they choose from an inventory and return later to see fun, unexpected things happening as a result. Special features of the game are:
- Management and perusal of the ‘sticker collection’ inventory.
- Launching and popping bubbles to find the sticker object.
- Placement of the ‘sticker’ objects on the tree to personalise it.
- Surprise and delight the player with the animations upon returning to the tree, in response to their personalisation.
- Sound design and animation to be subtle and not interactive.
- Short timeline so work flow must be tessellated.
- Possibility for changes to text, animation, illustration - all interdependent so changes will have a magnified effect on timeline.
Audio book combines ‘The Hare and the Tortoise’, ‘Henny Penny’ and ‘The Enormous Turnip’ books altogether with a voiceover though which you have options to choose your preference on voiceover. Specific aspects of the books are
- Contains 11-16 pages
- Subtle looping animations in the full illustration
- Ambient background sound
- Available in three language: English, French and Icelandic
These three games have different stories with ambient background sound. ‘Henny Penny’ story is about a chicken and a cunning fox. ‘The Hare and the Tortoise’ says the story of turtle and rabbit with the moral of self-confidence. On other hand, The Enormous Turnip’ portrays the manifestation of ‘conquer’. The motive of these books is to separate content areas and to make it easy for kids to discover their favourite shows and games.