CASE STUDY: MULTIPLAYER CROSS PLATFORM GAME

Future States is a multiplayer strategy based war game - Developed by Juego Studios, Game Development Company in India

FUTURE STATES

Future States is a multiplayer strategy based war game. The futuristic war is carried out between 8 super powers, 62 land territories and 48 Sea zones. Using 9 different military units, financial & technology resources, players conquer the enemy territories by destroying opponent armies and capturing their cities.

CHALLENGES

  • UX - Flow
  • Real-time Gameplay
  • Speed & Security

UX- FLOW

Understanding different phase functionalities and relating them to the UI on screen was a bit challenging. With our UX design process we could deliver high level of legibility, avoiding reciprocation of screens with minimal amount of scroll & pan thus providing much better user experience.

Speed & Security

Speed & security is one of the important mechanisms in this game, with quick processing requests. Using Light- https on Fast -CGI Mod, memcache , PHP opcode caching with encrypted data transfer between client & server we reduced response time without compromising the performance.

APPROACH

Future States is technically designed based on Master-Slave architecture, where-in server-side acts as a master and client-side as a slave.

REAL-TIME GAMEPLAY

Future States works on synchronised & turn-based game play system. The drawback with turn-based system was that the user had to wait until phase completion of other players. We overcame this drawback by having an option to play the game at run-time with other users.

TECHNOLOGY :

  • Unity3D
  • C#
  • PHP
  • MongoDB
  • MySQL
  • Memcache
  • Lighttpd

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