CASE STUDY: MULTIPLAYER CROSS PLATFORM GAME
Future States is a multiplayer strategy based war game. The futuristic war is carried out between 8 super powers, 62 land territories and 48 Sea zones. Using 9 different military units, financial & technology resources, players conquer the enemy territories by destroying opponent armies and capturing their cities.
- UX - Flow
- Real-time Gameplay
- Speed & Security
Understanding different phase functionalities and relating them to the UI on screen was a bit challenging. With our UX design process we could deliver high level of legibility, avoiding reciprocation of screens with minimal amount of scroll & pan thus providing much better user experience.
Speed & Security
Speed & security is one of the important mechanisms in this game, with quick processing requests. Using Light- https on Fast -CGI Mod, memcache , PHP opcode caching with encrypted data transfer between client & server we reduced response time without compromising the performance.
Future States is technically designed based on Master-Slave architecture, where-in server-side acts as a master and client-side as a slave.
Future States works on synchronised & turn-based game play system. The drawback with turn-based system was that the user had to wait until phase completion of other players. We overcame this drawback by having an option to play the game at run-time with other users.