CASE STUDY: PORTING FACEBOOK GAME TO MOBILE

Rollo & Lost-Monsters is a physics based Facebook game - Developed by Juego Studios in Miami, Florida USA

ROLLO & LOST-MONSTER

Rollo & Lost-Monsters is a physics based Facebook game ported to iOS & Android platforms. Users will be helping Rollo to reach the destination through several difficult levels and free his friends. There are 7 different stunning worlds with more than 100+ levels.

CONTROLS

Touch devices controls are different from the desktop controls. In mobiles and tablets, the usage of tap, swipe or gestures are more easy & natural instead of keyboard & mouse.

CROSS-PLATFORM DEVELOPMENT

We offer one point end-to-end service to cover all aspects of apps and game creation. This enables our partners to focus on their core business and objectives, than to manage multiple external teams.

TECHNOLOGY

Cocos2D-X,   C++,  Box2D

CHALLENGES

  • UX- Flow
  • Re-usability
  • Controls
  • Cross-Platform Porting

USER-EXPERIENCE

The user experience varies from platform to platform. We completely changed the desktop layout & flow to match the mobile requirements. For example, small buttons or icons can be viewed easily on a desktop but the same icons cannot be visualized properly on mobiles. So we had to re-invent the User-Experience for different resolutions for mobile platforms.

RE-USABILITY

The game is physics based and its modules were coded using Box2D. Since box2d is a cross-platform framework, we ported the code to targeted platforms with minor changes in physics properties. Using Spine, we could re-use some of the skeletal animations.

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