CASE STUDY: PORTING FACEBOOK GAME TO MOBILE
ROLLO & LOST-MONSTER
Rollo & Lost-Monsters is a physics based Facebook game ported to iOS & Android platforms. Users will be helping Rollo to reach the destination through several difficult levels and free his friends. There are 7 different stunning worlds with more than 100+ levels.
Touch devices controls are different from the desktop controls. In mobiles and tablets, the usage of tap, swipe or gestures are more easy & natural instead of keyboard & mouse.
We offer one point end-to-end service to cover all aspects of apps and game creation. This enables our partners to focus on their core business and objectives, than to manage multiple external teams.
Cocos2D-X, C++, Box2D
- UX- Flow
- Cross-Platform Porting
The user experience varies from platform to platform. We completely changed the desktop layout & flow to match the mobile requirements. For example, small buttons or icons can be viewed easily on a desktop but the same icons cannot be visualized properly on mobiles. So we had to re-invent the User-Experience for different resolutions for mobile platforms.
The game is physics based and its modules were coded using Box2D. Since box2d is a cross-platform framework, we ported the code to targeted platforms with minor changes in physics properties. Using Spine, we could re-use some of the skeletal animations.