Real-time multiplayer action games are a hugely popular genre in the market today. Also called event-based games, the appeal of this genre lies in the ability to play with and against others from all over the world independently. Real-time multiplayer action games are highly interactive and involve several players making moves simultaneously. Gameplay is rendered as it happens (in real-time) by the game engine.
There are several important factors and key technical challenges to tackle when developing multiplayer action games. The technical issues include network latency, overall bandwidth consumption, client prediction and interpolation, For real time games, the state of the game needs to be run on the server and on the client locally too. On the server-side, inputs from the network are processed and applied to players at a fixed rate. Client-side inputs are collected and sent to the server to update positions.
Managing player positions is an important aspect to consider while developing real-time games. The movement of all in game characters need to be transmitted accurately to all players.
Here are some other key factors to be considered while designing multiplayer action games.
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