Gaming Industry Tag

Explore the latest and relevant insights from the realm of game art and design

3 Best Reasons Why You Should Do Liveops for Your Game

3 Best Reasons Why You Should Do Liveops for Your Game

Posted by Juegoadmin on Oct 04, 2021

Category : Game Development ,

In the past, a game’s post-release cycle followed this pattern: The game hits the stores. If the game is terrible, then it is forgotten within weeks. But if it is good, it becomes popular, and the developers start to earn money from the game.  For a while, the revenue and the number of users start […]

How To Successfully Monetize Your Mobile Game

How To Successfully Monetize Your Mobile Game

Posted by Juegoadmin on Sep 22, 2021

Category : Mobile Game Development ,

To successfully monetize your mobile game, the first thing you need to do is look at the games that managed to not do the monetization the right way. SEGA’s Sonic Runners is one such game.  Sonic Runners was the first smartphone game in the acclaimed Sonic the Hedgehog game series, and hence the developers had […]

13 Incredible Breakthroughs In Gaming Technology!

13 Incredible Breakthroughs In Gaming Technology!

Posted by Juegoadmin on Nov 26, 2020

Category : Gaming Industry ,

At The Forefront: Technology is the prime force that drives the future of our civilization. It has brought in, over the years, unimaginable changes beginning from the Industrial revolution. The gaming industry is at the vanguard of this technological change today. It is experimenting with futuristic technology at a breakneck speed making the gadgets in […]

Microsoft xCloud become a next leader in Gaming Industry

Microsoft xCloud become a next leader in Gaming Industry

Posted by Juegoadmin on Feb 14, 2020

Category : Game Development ,

The announcement amongst millions of fans regarding the release of Microsoft xcloud churned excitement and anxiousness followed by the highlighting of many countries that were individually named, many are pondering over its success in the gaming industry. The dormancy of Xbox Xbox has been advertised heavily but none of the strategies of propagation have managed […]

Trends shaping up gaming industry of 2017

Trends shaping up gaming industry of 2017

Posted by Juegoadmin on Apr 19, 2017

Category : Gaming Industry , Mobile Game Development ,

Increasing rate of adoption of smartphones and tablets has transformed the model of the gaming industry. A study says annual sales rate of smartphone will reach units of 1.57 billion worldwide and according to Gartner the growth of the mobile game market will grasp the hike of 19%.

Gaming Events Calender

Gaming Events Calender

Posted by Juegoadmin on Mar 25, 2017

Category : Gaming Industry , News ,

Whether you are a game developer or dedicated fan or simply curious about game industry events, you’ll surely find an ideal gaming event for you in the following list. In the past, we have attended a few gaming events and we are attending more this year. We certainly like to stay connected and meet other […]

Augmented Reality Trends, What’s Next?

Augmented Reality Trends, What’s Next?

Posted by Juegoadmin on Jan 27, 2017

Category : Augmented Reality , Augmented Reality Trends ,

AR is surprising the world with its amazing technology. There are some surprising augmented reality trends It is not surprising to see the consumers using smartphones while walking around but it certainly draws attention when they are running around trying to capture some Pikachus. Pokemon Go, an augmented reality (AR) based game, has received a […]

Surprise Release Of New Pokémon Game Named Pokémon Duel

Surprise Release Of New Pokémon Game Named Pokémon Duel

Posted by Juegoadmin on Jan 25, 2017

Category : App Development , Game Development , News ,

Six months after the release of Pokémon Go, The Pokémon Company has come up with a new strategy board game today, Pokémon Duel, without any promotion. Last year, in March the game came out in Japan as Pokémon Comaster but nobody had any idea that it will be available worldwide until today. The game has […]

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