To conceive an acceptable and sub par experience in VR and AR applications the hardware requires low latency and high precision interfaces. WebVR was developed to address VR experiences to web application but as the ecosystem for it grew the problems became very much apparent. Since then Mozilla began collaborating with the content developers, device manufacturers and other browser vendors to address those limitations. The result is the new WebXR which is poised to serve as the foundation for the immersive web rather than the deprecated WebVR API. The WebXR API gives access to input and output capabilities to VR and AR devices like HTC Vive, Oculus Rift, Google’s Daydream and Windows Mixed Reality headsets. Putting it to the layman it enables one to create VR and AR enabled websites that one can view through a VR headset and AR enabled phone.