HOPSTER – CASE STUDY

Hopster merges two notions of educational learning games and classic nursery rhymes in an app. While it has three illustrated, animated, localized audio Books with sound and on other hands it has nice, cute gameplay which is similar to adding stickers to a sticker book page.

It is an immersive and creative world built for little hands and big imaginations. The ideal app for preschoolers, it is already trusted by over 600,000 families. Kids can play and explore at home and on the go with downloadable, offline videos, games and music.

Categories of the App

  • Audio Book
  • Game: UX Spec: The Tree

Technology

  • Cocos2d-x

Game: UX Spec: The Tree

It’s a kids’ game. In the game, a user can personalize the tree by adding objects to it that they choose from an inventory and return later to see fun, unexpected things happening as a result. Special features of the game are:

  • Management and perusal of the ‘sticker collection’ inventory.
  • Launching and popping bubbles to find the sticker object.
  • Placement of the ‘sticker’ objects on the tree to personalize it.
  • Surprise and delight the player with the animations upon returning to the tree, in response to their personalization.

Audio Book

Audiobook combines ‘The Hare and the Tortoise’, ‘Henny Penny’ and ‘The Enormous Turnip’ books altogether with a voiceover though which you have options to choose your preference on voiceover. Specific aspects of the books are:

  • Contains 11-16 pages
  • Subtle looping animations in the full illustration
  • Ambient background sound
  • Available in three languages: English, French, and Icelandic

These three games have different stories with ambient background sound. ‘Henny Penny’ story is about a chicken and a cunning fox. ‘The Hare and the Tortoise’ says the story of turtle and rabbit with the moral of self-confidence. On other hand, The Enormous Turnip’ portrays the manifestation of ‘conquer’. The motive of these books is to separate content areas and to make it easy for kids to discover their favourite shows and games.

Challenges:

  • Sound design and animation to be subtle and not interactive.
  • Short timeline so workflow must be tessellated.
  • The possibility of changes to the text, animation, illustration – all interdependent so changes will have a magnified effect on the timeline.

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