Our Clients

Zynga Logo
Tencent Logo
Gameloft Logo
Wb Logo
Amazon Logo
Disney Logo
GamesWorkShop Logo
Sony-Logo
NBA Logo
Logo-Wicked
20thCenturyFox Logo
Animoca Logo
Behaviour Logo
NitroGames Logo
jgames Logo
CocaCola Logo
MPL Logo
Bulls-eye-studio Logo
Eros-now Logo
TimeWarner Logo
Nazara Logo
BadRhino Logo
Enbd Logo
UnitedAirlines Logo
flipkart Logo
Byjus Logo
Puma Logo
Ieee Logo

Running a console production across PlayStation, Xbox, and Nintendo Switch means managing art, engineering, QA, and LiveOps simultaneously, often on teams already stretched thin. When the partner you bring in can’t fit your workflow, you gain headcount but lose momentum. With Juego Studios, your production gets a team already operating on Jira, Perforce, and Slack, delivering console game development services with sprint ownership and milestone accountability from the first kickoff call.

Your timeline stays intact. Your internal team stays focused. And the build stays stable.

Our Console Game Development Services

Our Console Game 1
Custom Console Game Development

Custom Console Game Development

You need a game built for the platform, not adapted to it. Dedicated developers with hands-on PlayStation, Xbox, and Nintendo experience architect your title around each console’s native capabilities from day one, delivering tighter performance and a player experience that feels genuinely platform-native.

Cross-Platform Integration

Cross-Platform Integration

Releasing across multiple consoles shouldn’t mean maintaining multiple broken builds. We unify your codebase and performance targets so your game plays consistently, whether a player uses a DualSense or an Xbox controller. One coherent product across platforms, not three separate headaches.

Unity Console Game Development

Unity Console Game Development

When you bring us a Unity project, we don’t port it. We tune it. Render configurations, input handling, and console-native APIs are optimized so your game runs with stable frame rates, console-quality controls, and visuals that hold up. Unity’s flexibility, console-level polish.

Our Console Game 1
Our Console Game 2
Our Console Game 2
Game Art & Animation

Game Art & Animation

Your game’s art needs to run as well as it looks. Every asset (characters, environments, effects) is built and optimized to hit both your visual bar and each platform’s performance ceiling, delivered within your style guide so assets drop cleanly into your build.

Game Prototyping

Game Prototyping

Before you commit budget to full production, you need to know what works. We rapidly prototype your core gameplay loops on target platforms, giving you something testable and pitchable early enough to make smart decisions and move into production with a proven concept.

Certification Ready QA

Certification Ready QA

A certification failure or post-launch patch is expensive in ways that go beyond the fix itself. Our QA team runs structured test cycles across all target builds, catching compatibility issues, performance drops, and edge-case bugs before submission, so you ship confidently and avoid rework.

About US

team

10+

Years in Market

team

50+

Clients

team

200+

Projects

team

250+

Team

One of the Most Trusted Game Development Studios

Amazon-logo

Well, I signed up to work with Juego Studio for a project and they really exceeded my expectations. The project was delivered on time, with no hiccups whatsoever. They are talented and professional game developers who get the job done without fail. I cannot recommend them enough!

Sam Anthony Gilfred

Sr. Project Manager
Amazon

Wicked-logo

I was very pleased with the quality of the work we received for our project. They were delivered on time and with very minimal feedback from our team. Juego Studios is good company to work and will be looking to them for our future projects!

Paul Skinner

Director
Wicked Witch Studios

united-airlines-logo

Satisfying yet extremely accommodating software development studios in India, the team at Juego Studios are excellent partners to work with all thanks to the work ethic laid down. Had a wonderful time working with team who was always well versed with technicalities and precise with timelines, deliverables and project planning. Would love to recommend Juego to anyone without hesitation!

Jonathan Fitzgibbons

Project Manager
United-Airlines

Warner-logo

It's safe to say that most regular human beings would be shocked and daunted at the idea of having to do a high quality game for iOS and Android, within a deadline of few months. I can honestly say that this work not the case with Juego Studios. They responded reactively, calmly and productively, and ended up delivering a game that both myself, the LatAm team, and users, were very happy with. There is a calm and experienced professionalism to the Juego team, and I would not hesitate to use them again.

Josh Saunders

Senior Director,
Innovation (Warner- Group)

emirates-logo

It was great working with Juego Studios on our gaming application. We truly appreciate the team’s efforts & their commitment to the project.

Mohammad Parham Al Awadhi

Vice President,
Group IT – Emirates NBD

Erosnow-logo

We partnered with Juego Studios for the development of Munna Michael, a Bollywood based game & they did a terrific job. Our main concern was to develop a good game within specific timelines and they delivered a quality product. They also help us with theme/event-based updates on a regular basis.

Vaibhavi Parikh

General Manager,
Erosnow Games

jgames-logo

The Juego Studios team was instrumental in developing one of our recent apps. We were able to supplement our small development team with several more developers that worked on front and backend features. They filled gaps wherever necessary and accelerated our time to market. After release, they continued to help us with new features and bug fixes. I would work again with them if needed.

Robert Baily

Director of Application Programming
JumpStart Games

ieee-logo

I want to reach out Juego Team and thank you for all the great work on the SSCS mobile application. Its been a pleasure working with Juego Studios on this project and looking forward to partnering with team again in the future.

Mathew Butler

Mobile Center of Excellence,
IEEE

Why Choose Juego Studios for Console Development

Scale Without the Overhead

Scale Without the Overhead

Production headcount needs don’t stay constant. Pre-production, crunch, and certification all demand different team configurations. Teams scale up or down against your actual production phase without separate contracts, new onboarding cycles, or gaps in delivery between each transition. Your timeline doesn’t absorb the overhead.

Access to Senior Talent

Access to Senior Talent

Outsourced teams often arrive with senior titles and junior output, pulling your leads into direction mode instead of production. Every console engagement is staffed with engineers and artists who understand production context, execute independently, and are accountable to the same milestone standard as your internal team.

Integrate Without Disruption

Integrate Without Disruption

Most studios lose two to three weeks onboarding an external team — burn rate with zero output before production even starts. The team at Juego Studios reviews your GDD, architecture, and sprint backlog in the first engagement week, embedding directly into your source control and project management tools.

Protect Your IP

Protect Your IP

Sharing code and design documents with an external team carries real IP risk. One ownership gap can delay publishing contracts or expose your mechanics before launch. Every engagement ships in a version-controlled repository, covered by mutual NDAs, with documentation your internal team maintains independently.

No Deadline Surprises

No Deadline Surprises

Slippage from a new development partner doesn’t stay contained. One late deliverable compresses your QA window, pushes certification submission, and can cost your launch slot entirely. Every deliverable maps to build checkpoints with weekly reporting, so risks surface during production before a deadline passes.

Stay Active Post-Ship

Stay Active Post-Ship

Most development partners exit at gold master. When crashes, performance drops, and live economy problems surface, you’re left with a new team that has no codebase context. The same team that built your game stays engaged through launch, patches, and post-ship support with full context intact.

 

Our Case Studies

Medals Of War

Medals of War is a strategy game with a military theme. Players command their own armies using different types of troops and compete against one another in PvP battles.

Platform Platform: iOS & Android
Technology Game Engine:
Genre Genre: Real Time Strategy
Technology Art: 3D

Genetrix - VR Shooter Game

Genetrix is a VR space shooter game which is set in a deep part of our galaxy with Sci-fi based futuristic game designs. Game-play revolves around the battle sequence in space, among asteroids, shooting down your opponents ships. Gamers will be piloting their spaceships, while exploring the futuristic feel of outer space.

Platform Platform: VR
Technology Game Engine:
Genre Genre: Space shooter game
Technology Art: 3D

Super Club Soccer

Super Club Soccer (SCS) is a soccer video game with turn-based gameplay mechanics. Compared to traditional soccer games, the gameplay is more strategic. In addition, the game has club and player management features, multi-player gameplay options, and an intelligent in-game AI.

Platform Platform: PC, Stream
Technology Game Engine:
Genre Genre: Sports, Simulation
Technology Art: 3D

The Development Process We Follow

1

Requirement Gathering

Your roadmap is scoped and locked before a line of code is written. Platform constraints, milestone structure, and budget allocation are documented upfront, so mid-production pivots and scope creep don’t show up in your delivery timeline.

2

Pipeline Integration

Starting production without a configured pipeline creates integration problems throughout development. Engine settings, repository structure, automated build hooks, and code standards are established before production begins, so every sprint starts clean.

3

Sprint-Driven Delivery

Without regular build deliverables, production goes dark between reviews. Every sprint produces a testable build with code review, documented changes, and QA sign-off, so your team always has a working version to evaluate at all times, internally accessible.

 

4

Production Optimization

Performance issues cost weeks at submission. Profiling cycles run throughout development, tracking load times, thermal compliance, and hardware utilization against each platform’s requirements before certification prep begins.

5

Compliance Readiness

Submitting without certification-ready documentation delays approval. Submission packages are prepared against first-party requirements, including compliance checklists, age rating materials, and metadata, before the review window opens.

6

LiveOps and Support

The first week post-launch is when production issues surface. A hotfix pipeline, crash monitoring, and player analytics setup are validated during final QA, so your team responds to live issues with confidence and speed without scrambling.

Schedule a Technical Scoping Call

Frequently Asked Questions

Juego Studios offers three models: full-cycle development, co-development for specific disciplines, and staff augmentation for targeted skill gaps. Your scope and engagement model are defined during the pre-production discovery session.

Certification rejections are treated as production blockers, not post-delivery issues. The team triages the failure against TRC, XR, or TCT requirements within 24 hours, resolves the non-conformance, and resubmits. Your certification contingency window is scoped into the project schedule upfront.

Every sprint includes mandatory code reviews against agreed standards before builds are committed. A shared style guide, documented architecture decisions, and access-controlled branching prevent inconsistency from compounding. Your technical lead retains review and approval rights on every merge.

Scope changes go through a formal change request process. Impact on timeline, team size, and budget is assessed before any change is approved. Your milestone plan is updated and signed off on before the team acts on revised requirements.Scope changes go through a formal change request process. Impact on timeline, team size, and budget is assessed before any change is approved. Your milestone plan is updated and signed off on before the team acts on revised requirements.

Request A Quote
Request A Quote