Medal of Wars is a mobile 2.5D action game built on Unity 3D. The client partnered with us to support ongoing development and LiveOps, improve stability, and streamline content delivery. Our role focused on enhancing the existing system and contributing directly to the game’s continuous growth.
Co-Development, LiveOps Support
Unity 3D
Adventure/Action
2.5D
Mobile
The client needed a partner who could stabilize, scale, and refine a live mobile title.
Unstable Live Build: Existing Unity 3D mobile build had frame drops, memory leaks, and inconsistent performance affecting retention.
Insufficient Content Velocity: The client needed a scalable LiveOps pipeline for new missions, weapons, and events.
Gameplay & Balance Issues: Core loops – AI behavior, difficulty curves, and player progression – required tuning.
Gameplay & Balance Issues: Core loops – AI behavior, difficulty curves, and player progression – required tuning.
2.5D Asset Optimization Gaps: Art assets and VFX needed refinement to maintain quality while improving load times on mid-tier devices.

Our team integrated as a co-development and LiveOps partner across engineering, art, and design.
Unity 3D Performance Optimization: Stabilized systems, reduced CPU/GPU overhead, reworked mission logic, and improved memory management.
LiveOps Update Production: Delivered new missions, seasonal events, content drops, and reward-cycle enhancements.
Combat & System Improvements: Rebalanced weapons, improved hit-feedback, refined enemy wave logic, and strengthened mission pacing.
2.5D Visual Pipeline Enhancement: Optimized character animations, improved readability of VFX, and reduced asset load times.
QA and Release Support: Added structured testing, regression checks, and coordinated mobile release cycles.

We operated as an embedded extension of the client’s development team.
Optimized Unity 3D systems reduced crashes, improved frame stability, and strengthened overall gameplay responsiveness across mobile devices.
A repeatable content pipeline enabled faster event updates, new missions, and regular balance improvements, supporting sustained player engagement.
Refined combat tuning, progression loops, and AI behavior contributed to longer session times and more consistent player return patterns.
Co-development support reduced internal workload, allowing the client to scale features and updates without compromising release timelines.
Through a seamless co-development model and focused optimization of the game’s Unity 3D systems, we strengthened Medal of Wars’ stability, improved gameplay responsiveness, and accelerated LiveOps output. The client gained consistent delivery, improved player experience, and a dependable partner capable of supporting ongoing growth and long-term roadmap execution.
We begin with a structured assessment of your existing build, codebase, art pipeline, and production workflow to define scope, risks, and required team roles.
We can work as a fully embedded extension of your team, aligning with your sprint cycles, communication channels, tools, and repositories.
Yes. We conduct a technical audit, identify stability and performance priorities, and then create a clear roadmap before starting active development.
We rely on continuous integration and proactive QA. This includes: