Medals of War is a competitive mobile strategy game set in a stylized WWII-inspired universe, built for short-session, real-time PvP gameplay on mobile devices. Players assemble squads, deploy tactical abilities, and compete in global multiplayer battles that balance accessibility with strategic depth.
Juego Studios delivered Medals of War as a production-ready, LiveOps-first mobile title, supporting deterministic multiplayer, scalable matchmaking, and seasonal content updates. The solution combined performance-focused engineering and extensible LiveOps systems to sustain long-term engagement without compromising competitive integrity.
Full-Cycle Game Development + LiveOps
Unity 3D (URP), Photon Fusion
Strategy / Real-Time PvP / Multiplayer
Stylized 3D
Mobile (iOS & Android)
Delivering competitive real-time multiplayer and LiveOps scalability under mobile constraints.
Real-Time Multiplayer at Scale: Designing authoritative, low-latency PvP systems resilient to mobile network instability, regional latency variance, and mid-match reconnections.
Deterministic Combat Resolution: Ensuring consistent combat outcomes across clients to prevent desynchronization, cheating, and unfair competitive advantages.
Global Matchmaking Balance: Balancing skill-based matchmaking, latency optimization, and queue times across multiple regions.
Performance vs Visual Readability: Maintaining stable 60 FPS gameplay while rendering stylized environments, unit-heavy combat, and VFX on mid-tier mobile devices.
LiveOps Without Client Disruption: Supporting seasonal updates, balance changes, and event rollouts without requiring app store resubmissions or disrupting live sessions.
Competitive Fairness in F2P Monetization: Designing monetization systems that sustain revenue without introducing pay-to-win mechanics or power imbalances.
System Extensibility: Enabling new units, abilities, maps, and game modes to be added with minimal engineering overhead.

Scalable multiplayer architecture, LiveOps-driven systems, and performance-optimized pipelines.
Deterministic Multiplayer Stack: Photon Fusion–based real-time networking with rollback support and a client-server authoritative model to ensure fair, synchronized combat.
Scalable Matchmaking: Skill-based matchmaking using Elo-derived ranking logic, optimized for global concurrency and regional latency distribution.
URP-Based Rendering: Unity Universal Render Pipeline with custom Shader Graph workflows for mobile-optimized lighting, VFX clarity, and consistent performance.
LiveOps-First Backend: AWS-hosted backend services supporting matchmaking metadata, leaderboards, economy validation, and scalable orchestration.
Remote Configuration & Telemetry: Firebase-powered Remote Config, feature flags, and event scheduling for runtime balance tuning and LiveOps experimentation.
Performance Optimization: LOD systems, GPU instancing, texture atlasing, and Addressables to control memory usage and ensure fast load times.
Fair F2P Economy: Battle Pass and cosmetic-only monetization models designed to preserve competitive integrity across PvP modes.

Executing competitive systems, LiveOps pipelines, and performance-focused gameplay loops.
Delivered smooth, deterministic real-time PvP gameplay across global regions, maintaining gameplay integrity despite mobile network variability and latency fluctuations.
Achieved consistent 60 FPS gameplay on mid-tier Android and iOS devices, even during VFX-intensive combat scenarios and peak concurrent action.
Enabled continuous content updates, seasonal events, and live balance adjustments through backend-driven systems without disrupting active player sessions.
Established a fair, cosmetic-first monetization model alongside modular game systems, allowing new content, modes, and features to be introduced with minimal engineering overhead.
Medals of War demonstrates how performance-focused engineering, deterministic multiplayer systems, and LiveOps-first architecture can support competitive mobile strategy games at scale. By combining real-time PvP infrastructure, extensible progression systems, and fair monetization models, the project delivers sustained engagement without compromising competitive integrity. This case study highlights Juego Studios’ capability to execute complex multiplayer mobile titles built for long-term operations.
We begin with a structured assessment of your existing build, codebase, art pipeline, and production workflow to define scope, risks, and required team roles.
We can work as a fully embedded extension of your team, aligning with your sprint cycles, communication channels, tools, and repositories.
Yes. We conduct a technical audit, identify stability and performance priorities, and then create a clear roadmap before starting active development.
We rely on continuous integration and proactive QA. This includes: