Juego Studios has some of the best UI/UX designers. Their work is crucial because the initial user interaction is through their work. UX designers make the user’s path through the game easy and seamless. We pay attention to even minor details to craft perfection and create designs that are stylish and trendy and consistent and appropriate.
The entire credit of our art design process goes to our talented concept artists, who transform one-line descriptions and brief ideas from our clients into a visual representation of different game art elements. Our concept artists’ sketch ideas for the storyboard and things like characters, vehicles, props, etc., which the asset production team relies on.
We have some of the best texture artists in the industry. Our team has in-depth knowledge of perspective, lighting, visual effects, and materials and studies the requirements of each game in detail. We create textures for characters, environments, and game items and are equally proficient in creating photorealistic, stylized, and unlit textures.
Environment artists at Juego Studios are experts working with interiors, exteriors, roadways, landscapes, cityscapes, terrains like deep forests and rocky hillsides, etc. Once the level design is complete, our environment artists start building the game scene around the level design. The team is equally adept at different output styles like 2D, 3D, and isometric.
Lighting artists at Juego Studios create and include all the lights in the game after taking various aspects like color and intensity into consideration. The team makes the world seem more realistic and immersive. Our lighting artists also set the mood of the entire scene and can take care of both static and dynamic lighting requirements.
Our effects artists create various 2D and 3D effects like weather effects, water leaks, smoke, muzzle flashes, steam vents, etc., as per scene requirements, using multiple 2D, 3D, lights, and particle tools. In addition, the team can also visually represent critical things like level and scene transitions, character spawning, and action sequences.
Our 3D modelers create characters, environments, and objects, including life forms, scenery, vegetation, and vehicles. The team balances visual detail with the limitations of the game’s technology, taking the poly count of the models into account so games can render models quickly. Our modelers also have in-depth knowledge of game anatomy and mesh flow.
Rigging is what makes 3D models movable. Rigs are similar to joints in the human body, using which artists can control the model. Our riggers use Mocap data and Mixamo tools to get their base animations right. Riggers at Juego Studios toil to get the muscle and object behavior right and use blendshapes to give characters realistic expressions.
Our animators are well versed in all kinds of 2D and 3D animations. We’ll use either frame or spine animation for 2D, and in 3D, we’ll do the animation of rigged characters. Animators at Juego Studios use the latest technologies like Maya and Blender to create smooth, life-like movements and transitions, as per the game’s requirements.
Apps & Games
From budding SMBs to deep rooted Fortune companies we have worked with them all. You’ll be enthralled by our broad service offerings. After you give us your requirements we’ll get going like there’s no tomorrow.