Co-Development Support for Asymmetrical Multiplayer Systems
Ghostbusters: Spirits Unleashed is a 4v1 asymmetrical multiplayer game built in Unreal Engine and released across PC and console platforms. Juego Studios supported the core development team as a co-development partner, contributing to gameplay systems, AI behavior, mission logic, and multiplayer stability within an active production environment.
The game was already in production. The requirement was production-safe system support, delivered without disrupting timelines, architecture, or internal workflows.
Key constraints included:







Juego Studios worked as an integrated extension of the development team, supporting clearly defined gameplay and systems areas while aligning with existing technical and production practices.
All work was delivered within the client’s existing codebase, tools, and build pipeline, with engineers collaborating closely with internal teams throughout development.
The focus was seamless collaboration and predictable delivery.
We typically:
1 How does your co-development model work with an existing internal team?▲
We integrate directly into your production pipeline, tools, and workflows, supporting clearly scoped gameplay, AI, and multiplayer systems without disrupting internal velocity. For a deeper breakdown, see the full Ghostbusters Case Study.
2 Do you take ownership of core systems or architecture?▲
No. In co-development projects, we support defined systems and features while aligning with the client’s existing architecture and technical direction.
3 How quickly can your team integrate into an active production?▲
Typically within 1–2 weeks, including onboarding into repositories, sprint cadence, and review processes.
4 Is co-development suitable for live or post-launch games?▲
Yes. Our co-development model is designed to support both in-production and live environments, with an emphasis on stability and maintainability.