Ghostbusters: Spirits Unleashed is a 4v1 asymmetrical multiplayer game set in the Ghostbusters universe. Our team partnered on co-development to strengthen core gameplay systems, focusing on AI depth, scalable mission structures, high-performance multiplayer replication, and systemic environmental interactions across PC and console platforms.
Co-Development, Gameplay Systems Engineering
Unreal Engine 4, AI Systems, Multiplayer Replication, Mission Frameworks, Gameplay Ability Systems
Asymmetrical Multiplayer Action, Single Player, Multiplayer (4v1)
3D
PC, PlayStation 4/5, Xbox One / Series X|S, Nintendo Switch
Delivering replayable asymmetrical gameplay at scale introduced multiple technical and design challenges.
AI Behaviour Depth & Predictability: Ghost and civilian AI needed to respond dynamically to players while remaining performant in complex environments.
Multiplayer Replication at Scale: Synchronizing ghosts, civilians, physics objects, and abilities across five players required efficient, bandwidth-aware replication.
Environmental Interactivity Load: Supporting large numbers of hauntable, physics-driven props without overloading servers or clients.
Ability & Weapon Balancing: Managing dozens of asymmetric abilities and gadgets while maintaining competitive balance.
Cross-Platform Performance: Ensuring stable gameplay across PC, PlayStation, Xbox, and Nintendo Switch hardware.
We engineered modular, scalable systems aligned with Unreal Engine best practices.
Advanced AI & Behaviour Systems: Implemented Behaviour Trees, EQS, and multi-state ghost logic for adaptive, believable encounters.
Modular Mission Framework: Built a data-driven mission system supporting captures, rifts, challenges, and progression-based objectives.
Weapon & Gear Systems: Developed Ghostbuster equipment using GAS and C++ replication, including beams, traps, and gadget mechanics.
Ghost Ability Architecture: Created a scalable ability system using Gameplay Tags, replicated cooldowns, and prediction-safe activation.
Environmental Interaction Systems: Engineered hauntable props, corruption states, destructible objects, and physics-based possession mechanics.
Optimized Multiplayer Replication: Used Replication Graphs, predictive movement, and client correction to ensure stable online play.

Execution followed a structured, collaborative development pipeline.
The delivered systems strengthened gameplay quality, stability, and long-term replayability.
Deeper AI behaviour and interactive environments created more dynamic 4v1 match experiences.
Optimized replication reduced latency issues and improved session reliability.
Diverse abilities, scalable missions, and progression systems supported long-term engagement.
Stable frame rates and feature parity across PC, PlayStation, Xbox, and Switch.
Our co-development contributions significantly strengthened Ghostbusters: Spirits Unleashed by delivering scalable gameplay systems, reliable multiplayer infrastructure, and performance-optimized cross-platform support. The modular, server-aware, and data-driven approaches used in this project provide a strong foundation for extending asymmetrical multiplayer experiences across future titles and genres.
We begin by reviewing your project’s technical and art pipelines to define scope, asset needs, and integration points.
Yes. We follow your Unreal conventions, repositories, and profiling methods to ensure compatibility and minimal onboarding overhead.
We align our team to your visual benchmarks. This includes:
We assess the project’s performance profile and determine where platform-specific adjustments are required. Typical considerations include: