Introduction

Ghostbusters: Spirits Unleashed is a 4v1 asymmetrical multiplayer game set in the Ghostbusters universe. Our team partnered on co-development to strengthen core gameplay systems, focusing on AI depth, scalable mission structures, high-performance multiplayer replication, and systemic environmental interactions across PC and console platforms.

Engagement Model :

Co-Development, Gameplay Systems Engineering

Game Engine :

Unreal Engine 4

Genre :

Asymmetrical Multiplayer Action, Single Player, Multiplayer (4v1)

Art Style :

3D

Platforms :

PC, PlayStation 4/5, Xbox One / Series X|S, Nintendo Switch

Ghostbusters Screens

Challenges

Delivering replayable asymmetrical gameplay at scale introduced multiple technical and design challenges.

05_Tech-Stack-Selection

AI Behaviour Depth & Predictability — Ghost and civilian AI needed to respond dynamically to players while remaining performant in complex environments.

13_Modeling-&-Texturing

Multiplayer Replication at Scale — Synchronizing ghosts, civilians, physics objects, and abilities across five players required efficient, bandwidth-aware replication.

Development pipeline Icon

Environmental Interactivity Load — Supporting large numbers of hauntable, physics-driven props without overloading servers or clients.

22_Iterative-Development

Ability & Weapon Balancing — Managing dozens of asymmetric abilities and gadgets while maintaining competitive balance.

26_Platform-Optimization

Cross-Platform Performance — Ensuring stable gameplay across PC, PlayStation, Xbox, and Nintendo Switch hardware with vastly different capability profiles.

Ghostbusters Screens

Solutions Delivered

We engineered modular, scalable systems aligned with Unreal Engine 4 best practices, built using C++, GAS, Behaviour Trees, EQS, and Niagara.

05_Integrating-Artificial-Intelligence

Advanced AI & Behaviour Systems — Implemented Behaviour Trees, EQS, and multi-state ghost logic for adaptive, believable encounters that respond dynamically to player actions.

14_Art-&-UI-Design

Modular Mission Framework — Built a data-driven mission system supporting captures, rifts, challenges, and progression-based objectives — designed for post-launch expansion without code changes.

28_Launch-Day-Coordination

Weapon & Gear Systems — Developed Ghostbuster equipment using GAS and C++ replication, including beams, traps, and gadget mechanics.

31_Player-Analytics-Monitoring

Ghost Ability Architecture — Created a scalable ability system using Gameplay Tags, replicated cooldowns, and prediction-safe activation.

30_Community-Communication

Environmental Interaction Systems — Engineered hauntable props, corruption states, destructible objects, and physics-based possession mechanics.

12_Team-Assembly

Optimized Multiplayer Replication — Used Replication Graphs, predictive movement, and client correction to ensure stable online play across all target platforms.

Ghostbusters SS-01Ghostbusters Screens

Implementation

Execution followed a structured, collaborative development pipeline with the client studio.

  • Planning & Technical Alignment — Defined gameplay scope, performance targets, and cross-platform constraints with stakeholders before development began.
  • Continuous QA & Balance Iteration — Conducted multiplayer stress testing and balance passes across platforms throughout development, not just at milestones.
  • Platform-Specific Optimization — Tuned LODs, asset quality, input handling, and performance profiles independently for PC, consoles, and Nintendo Switch to meet each platform’s memory and GPU constraints.

Results and Impact

The delivered systems strengthened gameplay quality, stability, and long-term replayability.

More Dynamic 4v1 Experiences

Adaptive AI behaviour and interactive environments created varied match outcomes that increased session-to-session variety.

Reduced Latency & Session Reliability

Optimized replication and predictive movement reduced desync issues and improved online session stability.

Extended Replayability

Diverse abilities, scalable missions, and progression systems gave players reasons to return across many sessions.

Consistent Cross-Platform Performance

Stable frame rates and feature parity across PC, PlayStation, Xbox, and Switch, validated through cross-platform stress testing.

Conclusion

Our co-development contributions strengthened Ghostbusters: Spirits Unleashed with scalable gameplay systems and reliable multiplayer infrastructure, providing a foundation for extending asymmetrical multiplayer experiences across future content updates and titles.

Frequently Asked Questions

We follow the client’s Unreal conventions, repositories, and profiling methods to ensure compatibility and minimal onboarding overhead.

We align to the franchise’s visual benchmarks by studying reference material, following approved style guides, and performing regular art direction syncs.

Behaviour Trees and EQS for AI, Gameplay Ability System for abilities and equipment, Replication Graphs for multiplayer synchronization, Niagara for VFX, and C++ for performance-critical logic.

We assess each platform’s performance profile independently and apply targeted adjustments — memory budgets, shader complexity, LOD strategy, and asset quality scaling — rather than using a one-size-fits-all approach.

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