Introduction

Ghostbusters: Spirits Unleashed is a 4v1 asymmetrical multiplayer game set in the Ghostbusters universe. Our team partnered on co-development to strengthen core gameplay systems, focusing on AI depth, scalable mission structures, high-performance multiplayer replication, and systemic environmental interactions across PC and console platforms.

Engagement Model :

Co-Development, Gameplay Systems Engineering

Game Engine :

Unreal Engine 4, AI Systems, Multiplayer Replication, Mission Frameworks, Gameplay Ability Systems

Genre :

Asymmetrical Multiplayer Action, Single Player, Multiplayer (4v1)

Art Style :

3D

Platforms :

PC, PlayStation 4/5, Xbox One / Series X|S, Nintendo Switch

Ghostbusters Screens

Challenges

Delivering replayable asymmetrical gameplay at scale introduced multiple technical and design challenges.

05_Tech-Stack-Selection

AI Behaviour Depth & Predictability: Ghost and civilian AI needed to respond dynamically to players while remaining performant in complex environments.

13_Modeling-&-Texturing

Multiplayer Replication at Scale: Synchronizing ghosts, civilians, physics objects, and abilities across five players required efficient, bandwidth-aware replication.

Environmental Interactivity Load: Supporting large numbers of hauntable, physics-driven props without overloading servers or clients.

22_Iterative-Development

Ability & Weapon Balancing: Managing dozens of asymmetric abilities and gadgets while maintaining competitive balance.

26_Platform-Optimization

Cross-Platform Performance: Ensuring stable gameplay across PC, PlayStation, Xbox, and Nintendo Switch hardware.

Ghostbusters Screens

Solutions Delivered

We engineered modular, scalable systems aligned with Unreal Engine best practices.

05_Integrating-Artificial-Intelligence

Advanced AI & Behaviour Systems: Implemented Behaviour Trees, EQS, and multi-state ghost logic for adaptive, believable encounters.

14_Art-&-UI-Design

Modular Mission Framework: Built a data-driven mission system supporting captures, rifts, challenges, and progression-based objectives.

28_Launch-Day-Coordination

Weapon & Gear Systems: Developed Ghostbuster equipment using GAS and C++ replication, including beams, traps, and gadget mechanics.

31_Player-Analytics-Monitoring

Ghost Ability Architecture: Created a scalable ability system using Gameplay Tags, replicated cooldowns, and prediction-safe activation.

30_Community-Communication

Environmental Interaction Systems: Engineered hauntable props, corruption states, destructible objects, and physics-based possession mechanics.

12_Team-Assembly

Optimized Multiplayer Replication: Used Replication Graphs, predictive movement, and client correction to ensure stable online play.

Ghostbusters SS-01Ghostbusters Screens

Implementation

Execution followed a structured, collaborative development pipeline.

  • Planning & Technical Alignment: Defined gameplay scope, performance targets, and cross-platform constraints with stakeholders.
  • System Development: Built core gameplay using Unreal Engine 4, C++, GAS, Behaviour Trees, EQS, and Niagara.
  • Testing & Iteration: Conducted continuous QA, multiplayer stress testing, and balance passes across platforms.
  • Platform Optimization: Tuned LODs, asset quality, input handling, and performance for PC, consoles, and Nintendo Switch.

Results and Impact

The delivered systems strengthened gameplay quality, stability, and long-term replayability.

Enhanced Asymmetrical Gameplay

Deeper AI behaviour and interactive environments created more dynamic 4v1 match experiences.

Improved Multiplayer Stability

Optimized replication reduced latency issues and improved session reliability.

Higher Retention & Replayability

Diverse abilities, scalable missions, and progression systems supported long-term engagement.

Consistent Cross-Platform Performance

Stable frame rates and feature parity across PC, PlayStation, Xbox, and Switch.

Conclusion

Our co-development contributions significantly strengthened Ghostbusters: Spirits Unleashed by delivering scalable gameplay systems, reliable multiplayer infrastructure, and performance-optimized cross-platform support. The modular, server-aware, and data-driven approaches used in this project provide a strong foundation for extending asymmetrical multiplayer experiences across future titles and genres.

Frequently Asked Questions

We begin by reviewing your project’s technical and art pipelines to define scope, asset needs, and integration points.

Yes. We follow your Unreal conventions, repositories, and profiling methods to ensure compatibility and minimal onboarding overhead.

We align our team to your visual benchmarks. This includes:

  • Studying franchise reference material
  • Following approved style guides
  • Performing regular art direction syncs

We assess the project’s performance profile and determine where platform-specific adjustments are required. Typical considerations include:

  • Memory budgets
  • Shader complexity
  • Asset LOD strategy
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