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Choosing a game development partner in 2026 is less about availability and more about judgment. With the global game development market forecast to reach USD 3.87 billion by 2031, growing at a 13.31% CAGR, and more than 11.1 million game developers active worldwide, studios today aren’t short on options.
What’s harder is identifying partners that can handle real production pressure, evolving scope, and long-term delivery without friction. That’s where comparisons stop being theoretical and start becoming necessary.
This is why Juego Studios and Kevuru Games are often evaluated side by side by studio founders, producers, technical leaders, and publishers making high-stakes outsourcing or co-development decisions. Both are established players trusted by global clients, and both operate across full-cycle development and co-production models. Yet, they differ in how they approach ownership, execution, and long-term collaboration.
This guide breaks down the differences between Juego Studios and Kevuru Games, so you can understand not just what each studio offers but also how to choose between them.
Juego Studios and Kevuru Games are both experienced game development partners, but they are trusted in very different production scenarios. Juego Studios is typically chosen as a co-development partner or full-cycle capabilities when teams need execution leadership, continuity, and coordinated delivery across development and post-launch stages.
Kevuru Games is more often engaged for art-first or tightly scoped co-development work, supporting defined segments within an existing production structure. The right choice depends on whether you want a partner to drive execution or supplement an already led production pipeline actively.
Juego Studios is a game development studio that serves as a co-development partner, offering full-cycle game development services to studios, publishers, and enterprises. Founded in 2013, the company focuses on deep integration within client production pipelines, assuming shared execution responsibility across disciplines, while also supporting end-to-end delivery when required. Its work spans mobile, PC, console, and immersive platforms, with an emphasis on long-term collaboration.
Studios typically partner with Juego when projects require continuous execution, cross-disciplinary coordination, and accountability across multiple production stages. Rather than operating as a short-term vendor, Juego positions itself as an extension of internal teams, particularly for projects that need to scale over time or remain live after release.
Kevuru Games is a game development and art production studio founded in 2012, with a strong reputation for game art, animation, and co-development support. The company operates across the full development cycle, placing particular emphasis on visual production, asset pipelines, and collaboration within larger production ecosystems. Its work spans mobile, PC, console, and VR projects.
Studios typically engage Kevuru for high-quality visual execution, animation support, or flexible co-development that integrates with existing pipelines. Kevuru is well-suited for projects where art-driven output and visual consistency are priorities.
| Comparison Dimension | Juego Studios | Kevuru Games |
|---|---|---|
| Founded | 2013 | 2012 |
| Company Size (LinkedIn Range) | 201–500 employees | 201–500 employees |
| Headquarters | Bangalore, Karnataka, India | Kyiv, Ukraine |
| Core Focus Areas / Services | – Game Co-Development – Full-Cycle Game Development – Game Art Production (2D/3D, AAA pipelines) – Game LiveOps & Post-Launch Support – Innovation in Immersive Technologies (AR/VR/XR) |
– Game Art Production (2D/3D assets, characters, environments) – 2D/3D Animation & VFX – Co-Development Support – Full-Cycle Game Development – Game Porting & AR/VR Development |
| Primary Engagement Models | – Managed Outsourcing (delivery ownership) – Co-development – Dedicated Teams / Outstaffing |
– Outstaffing – Managed outsourcing – Dedicated teams |
| Platforms Supported | PC, Console, Mobile, VR/XR | Mobile, PC, Console, VR |
| Engines & Production Technologies | – Unity – Unreal Engine – Industry-standard art and animation tools (Maya, Blender, Houdini, 3DS Max) – AI-assisted workflows integrated into production pipelines |
– Unity – Unreal Engine – Industry-standard art and animation tools supporting high-volume asset pipelines |
| Recognized Partners / Clients | Worked with and partnered with organizations such as: – Disney – Sony – Zynga – Tencent – 2K Games |
Contributed to projects and collaborated with companies such as: – Epic Games – Electronic Arts – FoxNext – Goodgame Studios |
| Popular / Notable Game Contributions | – NBA 2K21 – Medals of War – Ghostbusters: Spirits Unleashed – Raids of Glory |
– Fortnite (art/co-development support) – Storyscape – Polo Gamer – Big Farm |
| Typical Client Profile | Publishers, studios, and enterprises seeking a long-term co-development partner with shared execution responsibility, along with post-launch continuity | Studios and publishers with established production leadership seeking game art–first services, including assets, animation, or scoped co-development support |
| Post-Launch / LiveOps Support | Core offering, built in from day one | Available, engagement-dependent |
| Key Stats | – 300+ artists and developers (self-reported) – 10+ years in industry – 90% client recommendation rate (self-reported) – 53% YoY organic growth (self-reported) |
– 300+ artists and developers (self-reported) – 10+ years in industry – 90% client recommendation rate (self-reported) – 53% YoY organic growth (self-reported) |
| Best Fit For | Teams looking to offload delivery ownership, manage long-running products, and align engineering, art, and LiveOps under one partner | Teams that already own production leadership and need high-quality visual production or flexible co-development support |
Juego Studios and Kevuru Games operate across similar service areas. The difference lies not in what they offer but in how delivery is structured, how responsibility is distributed, and who manages continuity during production. The comparison below clearly reflects those structural differences.
Both studios provide full-cycle development. The distinction lies in the delivery structure.
The practical difference becomes apparent when projects require tighter cross-disciplinary coordination or evolve beyond the initial scope.
Both companies support co-development, but their engagement styles differ.
The difference becomes clearer when ownership boundaries need to remain stable under shifting timelines.
Game art is a strength for both studios, though positioned differently.
The distinction is structural: integrated art versus art-led contribution.
Post-launch structure separates the models more clearly.
For projects expected to operate as live products, this structural difference can influence long-term continuity.
| Service Area | Juego Studios | Kevuru Games |
| Full-Cycle Development | Unified delivery across all disciplines | Modular contributions within client-led pipelines |
| Co-Development | Shared execution responsibility, embedded teams | Scoped contributions, pipeline integration |
| Game Art & Animation | Standalone, integrated with engineering and design | Standalone, art-first production focus |
| LiveOps & Post-Launch | Core offering, built in from day one | Available, engagement-dependent |
| Technical Integration | Typically owns final integration | Contributes to external tech ownership |
Verdict: Juego Studios aligns services around unified delivery, embedded co-development, integrated art pipelines, built-in LiveOps planning, and centralized technical integration. Kevuru Games centers its model around modular, art-focused contributions within externally led production structures. The right choice depends on whether a project requires unified delivery control or structured, scoped collaboration within an existing pipeline.
With service delivery styles defined, the next section reviews each studio’s team depth and production scale.
Team strength is most evident under production pressure. As scope changes or timelines extend, effective delivery depends on team composition, scalability, and sustainability. This section examines how Juego Studios and Kevuru Games manage teams beyond initial planning.
Operationally, Juego Studios and Kevuru Games structure teams differently. Juego emphasizes cross-functional continuity, while Kevuru is optimized for discipline-specific contributions within shared environments. These approaches affect coordination, decision-making, and workflow.
Production readiness depends on adaptability as projects evolve. Both studios are experienced in complex environments, but their preparedness varies depending on the distribution of responsibilities and team scaling during development.
With the team structure and readiness addressed, the next section reviews the technology and production tools that support these models.
| Decision Lens | Juego Studios | Kevuru Games |
| Engine usage orientation | Lifecycle-driven iteration | Integration-aligned contribution |
| Pipeline focus | Continuous iteration and change absorption | High-volume, consistent asset delivery |
| Late-stage change handling | Managed within the core pipeline | Dependent on the coordination boundaries |
Verdict: Technology maturity in both studios is comparable at the tool level, but Juego Studios more often retains integration responsibility, while Kevuru Games typically operates within externally defined technical ownership.
With technology use and technical ownership clarified, the next section examines how these foundations translate into commercial engagement models and delivery accountability.
While both Juego Studios and Kevuru Games offer multiple engagement models, they differ in how ownership and decision-making responsibilities are structured once production is underway. The distinction matters most when scope changes, timelines extend, or coordination overhead increases. This section compares how each studio approaches ownership, control, and long-term collaboration in practice.
Managed ownership means the external partner is responsible for delivering defined parts or the full game. In contrast, shared ownership means the partner contributes to specific scopes within a client-led production structure. The difference is not about capability, but about who owns execution decisions once development is underway.
Juego Studios operates using two clearly defined engagement models, depending on how much delivery responsibility the client wants to transfer.
Kevuru Games primarily operates under shared ownership models, in which its teams contribute defined deliverables, such as game art, animation, or scoped development tasks. In these engagements, overall production leadership and final delivery accountability typically remain with the client or a lead studio.
In practice:
The real decision comes down to how much delivery responsibility you want to retain internally. Teams seeking reduced coordination load and long-term execution continuity lean toward managed ownership models. Teams with strong internal leadership often prefer shared ownership for flexibility and control.
Beyond ownership, the two studios also differ in the level of ongoing involvement they expect from clients over time.
Juego Studios and Kevuru Games support different collaboration dynamics, which directly affect decision load, communication cadence, and sustainability during long-running projects.
Verdict: Engagement models reflect different risk preferences, with Juego Studios absorbing more delivery responsibility over time and Kevuru Games offering greater flexibility for teams that retain internal production control.
With ownership boundaries and collaboration dynamics clarified, the next section examines the types of client environments and project contexts in which each studio is most commonly trusted to operate.
Client references matter most when they clarify the production environments in which a studio is trusted to operate. Both Juego Studios and Kevuru Games have contributed to well-known projects. Still, the nature of those contributions and the contexts in which they are engaged differ in ways that influence delivery expectations.
Juego Studios is commonly engaged by publishers and enterprise teams that expect a partner to operate across longer timelines and multiple production phases. Its client list includes Disney, Sony, Warner Bros., Zynga, Tencent, and 2K Games. These engagements typically involve collaboration within structured production environments where delivery continuity and accountability matter over time.
Kevuru Games frequently works with studios and publishers that already have established production leadership and require specialized visual or co-development support. The studio has contributed to projects associated with companies such as Epic Games, Electronic Arts, Bandai Namco, Housemarque, and FoxNext. These contexts typically emphasize integration into existing pipelines rather than end-to-end ownership of delivery.
The distinction between the two studios becomes clearer when looking at how they contribute to projects rather than which names appear on a portfolio.
Juego Studios’ involvement often spans co-development or full-cycle responsibility across defined portions of a project, including coordination between engineering, art, and post-launch phases. This model aligns with environments where partners are expected to remain involved beyond initial release.
Kevuru Games’ contributions are more frequently scoped around game art production, animation, and defined co-development segments within larger productions. In these cases, Kevuru supports visual execution or specific development tasks while final integration and release ownership remain with the lead studio or publisher. This structure works well for projects that require high-quality visual output without shifting overall production control.
With client context and contribution patterns established, the final section synthesises these differences to determine which studio best aligns with specific production needs.
Choosing between Juego Studios and Kevuru Games is not about identifying a universal winner. Both studios are experienced and capable, but they are optimized for different production realities. The scenarios below are designed to help you map your internal setup, risk tolerance, and delivery expectations to the partner that aligns best.
Ultimately, the choice between Juego Studios and Kevuru Games depends on your preferred level of internal delivery responsibility. Both are credible partners, but excel in different contexts. Kevuru Games is ideal when you have strong internal leadership and need defined, art-first services or visually focused, scoped co-development support. Juego Studios is better suited for teams seeking a co-development partner that actively drives execution, coordination, and continuity across development phases, including post-launch support when required.
Next, assess your internal capabilities, timeline requirements, and post-launch needs in light of these distinctions. Once aligned, the appropriate partner will become clear.
Both Juego Studios and Kevuru Games support full-cycle game development. However, Juego Studios is more commonly chosen as a co-development partner that can support full-cycle development when required, working closely with internal teams to drive execution, coordination, and continuity across development stages. Kevuru Games is a stronger fit when full-cycle work is distributed across multiple stakeholders under shared ownership.
Both Juego Studios and Kevuru Games are well known for their focus on high-end 2D/3D art, animation, and visually intensive production. However, Juego Studios delivers AAA-quality art and typically integrates it within broader development or co-development responsibilities, which can be advantageous when visual production needs to stay tightly aligned with gameplay and systems.
Yes. Both studios work extensively with Unity and Unreal Engine across platforms. In practice, Juego Studios is more often responsible for integrating engine-level changes across systems. At the same time, Kevuru Games typically aligns its engine usage with existing technical direction defined by a lead studio or publisher.
Juego Studios is generally better suited for long-term LiveOps and post-launch support, as these services are part of its core delivery model. Kevuru Games can support post-launch needs depending on scope, but its engagements are more often focused on defined production phases rather than ongoing lifecycle ownership.
Kevuru Games typically integrates into existing production structures, providing art-first or scoped co-development support under client-led direction. Juego Studios, on the other hand, operates as a co-development partner that actively leads execution and cross-team coordination, making it easier for studios to manage evolving scope, reduce operational overhead, and sustain long-running production without fragmenting responsibility.
Yes, both studios can scale teams as production demands change. Juego Studios typically scales across engineering, art, and LiveOps roles to preserve continuity. At the same time, Kevuru Games is particularly effective at scaling art and animation teams to meet visual production requirements within defined scopes.