Juego Studios vs Kevuru Games: Choosing the Right Game Development Partner in 2026

Juego Studios vs Kevuru Games: Choosing the Right Game Development Partner in 2026

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Choosing a game development partner in 2026 is less about availability and more about judgment. With the global game development market forecast to reach USD 3.87 billion by 2031, growing at a 13.31% CAGR, and more than 11.1 million game developers active worldwide, studios today aren’t short on options.

What’s harder is identifying partners that can handle real production pressure, evolving scope, and long-term delivery without friction. That’s where comparisons stop being theoretical and start becoming necessary.

This is why Juego Studios and Kevuru Games are often evaluated side by side by studio founders, producers, technical leaders, and publishers making high-stakes outsourcing or co-development decisions. Both are established players trusted by global clients, and both operate across full-cycle development and co-production models. Yet, they differ in how they approach ownership, execution, and long-term collaboration.

This guide breaks down the differences between Juego Studios and Kevuru Games, so you can understand not just what each studio offers but also how to choose between them.

TL;DR (Quick Summary)

Juego Studios and Kevuru Games are both experienced game development partners, but they are trusted in very different production scenarios. Juego Studios is typically chosen as a co-development partner or full-cycle capabilities when teams need execution leadership, continuity, and coordinated delivery across development and post-launch stages.

Kevuru Games is more often engaged for art-first or tightly scoped co-development work, supporting defined segments within an existing production structure. The right choice depends on whether you want a partner to drive execution or supplement an already led production pipeline actively.

Key Takeaways

  • If your project’s success depends on sustained execution across multiple phases, Juego Studios is the safer choice.
  • If your primary gap is high-quality game art, animation, or visual production within a fixed scope, Kevuru Games is a better fit.
  • Teams that want to reduce internal coordination and execution load tend to choose Juego Studios as a co-development partner.
  • Teams that prefer to retain technical and production control internally tend to work with Kevuru Games for scoped contributions.
  • When the scope is expected to evolve over time, Juego Studios’ co-development model aligns better with long-running production needs.
  • When the scope is clearly defined and unlikely to change, Kevuru Games integrates effectively into existing pipelines.

Juego Studios vs Kevuru Games: Company Overviews

1. Juego Studios

Juego Studios is a game development studio that serves as a co-development partner, offering full-cycle game development services to studios, publishers, and enterprises. Founded in 2013, the company focuses on deep integration within client production pipelines, assuming shared execution responsibility across disciplines, while also supporting end-to-end delivery when required. Its work spans mobile, PC, console, and immersive platforms, with an emphasis on long-term collaboration.

Studios typically partner with Juego when projects require continuous execution, cross-disciplinary coordination, and accountability across multiple production stages. Rather than operating as a short-term vendor, Juego positions itself as an extension of internal teams, particularly for projects that need to scale over time or remain live after release.

Key Highlights:

  • Founded in 2013, with over a decade of operating experience
  • Positioned as a co-development partner, also supports full-cycle game development services
  • Commonly engaged for production-critical, long-running game projects
  • Works primarily with studios, publishers, and enterprise teams
  • Often involved across development, launch, and post-launch phases

2. Kevuru Games

Kevuru Games is a game development and art production studio founded in 2012, with a strong reputation for game art, animation, and co-development support. The company operates across the full development cycle, placing particular emphasis on visual production, asset pipelines, and collaboration within larger production ecosystems. Its work spans mobile, PC, console, and VR projects.

Studios typically engage Kevuru for high-quality visual execution, animation support, or flexible co-development that integrates with existing pipelines. Kevuru is well-suited for projects where art-driven output and visual consistency are priorities.

Key Highlights:

  • Founded in 2012, with more than a decade in the global gaming industry
  • Positioned as a game development and art production studio
  • Strong focus on game art, animation, and visual production support
  • Typically engaged for co-development and art-centric production needs
  • Works with studios, publishers, and established production teams
  • With both companies defined individually, the next section places them side by side to create a clear, factual snapshot of how they compare across key structural criteria.

Juego Studios vs Kevuru Games: Side-by-Side Snapshot

Comparison Dimension Juego Studios Kevuru Games
Founded 2013 2012
Company Size (LinkedIn Range) 201–500 employees 201–500 employees
Headquarters Bangalore, Karnataka, India Kyiv, Ukraine
Core Focus Areas / Services – Game Co-Development
– Full-Cycle Game Development
– Game Art Production (2D/3D, AAA pipelines)
– Game LiveOps & Post-Launch Support
– Innovation in Immersive Technologies (AR/VR/XR)
– Game Art Production (2D/3D assets, characters, environments)
– 2D/3D Animation & VFX
– Co-Development Support
– Full-Cycle Game Development
– Game Porting & AR/VR Development
Primary Engagement Models – Managed Outsourcing (delivery ownership)
– Co-development
– Dedicated Teams / Outstaffing
– Outstaffing
– Managed outsourcing
– Dedicated teams
Platforms Supported PC, Console, Mobile, VR/XR Mobile, PC, Console, VR
Engines & Production Technologies – Unity
– Unreal Engine
– Industry-standard art and animation tools (Maya, Blender, Houdini, 3DS Max)
– AI-assisted workflows integrated into production pipelines
– Unity
– Unreal Engine
– Industry-standard art and animation tools supporting high-volume asset pipelines
Recognized Partners / Clients Worked with and partnered with organizations such as:
– Disney
– Sony
– Zynga
– Tencent
– 2K Games
Contributed to projects and collaborated with companies such as:
– Epic Games
– Electronic Arts
– FoxNext
– Goodgame Studios
Popular / Notable Game Contributions – NBA 2K21
– Medals of War
– Ghostbusters: Spirits Unleashed
– Raids of Glory
– Fortnite (art/co-development support)
– Storyscape
– Polo Gamer
– Big Farm
Typical Client Profile Publishers, studios, and enterprises seeking a long-term co-development partner with shared execution responsibility, along with post-launch continuity Studios and publishers with established production leadership seeking game art–first services, including assets, animation, or scoped co-development support
Post-Launch / LiveOps Support Core offering, built in from day one Available, engagement-dependent
Key Stats – 300+ artists and developers (self-reported)
– 10+ years in industry
– 90% client recommendation rate (self-reported)
– 53% YoY organic growth (self-reported)
– 300+ artists and developers (self-reported)
– 10+ years in industry
– 90% client recommendation rate (self-reported)
– 53% YoY organic growth (self-reported)
Best Fit For Teams looking to offload delivery ownership, manage long-running products, and align engineering, art, and LiveOps under one partner Teams that already own production leadership and need high-quality visual production or flexible co-development support

Juego Studios vs Kevuru Games: Services Comparison

Juego Studios and Kevuru Games operate across similar service areas. The difference lies not in what they offer but in how delivery is structured, how responsibility is distributed, and who manages continuity during production. The comparison below clearly reflects those structural differences.

1. Full-Cycle Development

Both studios provide full-cycle development. The distinction lies in the delivery structure.

  • Juego Studios operates with unified delivery across all disciplines. Engineering, art, design, and post-launch considerations are coordinated under one structured framework, reducing handoffs across phases.
  • Kevuru Games also supports full-cycle development, though its involvement is often modular within client-led pipelines, with broader production leadership remaining external.

The practical difference becomes apparent when projects require tighter cross-disciplinary coordination or evolve beyond the initial scope.

2. Co-Development

Both companies support co-development, but their engagement styles differ.

  • Juego Studios works with shared execution responsibility and embedded teams. Its model is designed to integrate directly with internal stakeholders while maintaining structured coordination across milestones.
  • Kevuru Games typically contributes through scoped co-development and pipeline integration, aligning with an existing production hierarchy rather than driving coordination across all streams.

The difference becomes clearer when ownership boundaries need to remain stable under shifting timelines.

3. Game Art & Animation

Game art is a strength for both studios, though positioned differently.

  • Juego Studios offers art as both a standalone service and as part of an integrated development structure. Art teams frequently operate alongside engineering and design to maintain alignment with gameplay and systems.
  • Kevuru Games operates with a strong art-first production focus. Many engagements center specifically on asset creation, animation, and visual pipeline output.

The distinction is structural: integrated art versus art-led contribution.

4. LiveOps & Post-Launch

Post-launch structure separates the models more clearly.

  • Juego Studios treats LiveOps and post-launch as core offerings, built into planning from the early stages. Updates, performance optimization, and ongoing support are typically part of the engagement design.
  • Kevuru Games provides post-launch support depending on scope, though it is engagement-dependent rather than universally embedded.
    For projects expected to operate as live products, this structural difference can influence long-term continuity.

For projects expected to operate as live products, this structural difference can influence long-term continuity.

Services Summary

Service Area Juego Studios Kevuru Games
Full-Cycle Development Unified delivery across all disciplines Modular contributions within client-led pipelines
Co-Development Shared execution responsibility, embedded teams Scoped contributions, pipeline integration
Game Art & Animation Standalone, integrated with engineering and design Standalone, art-first production focus
LiveOps & Post-Launch Core offering, built in from day one Available, engagement-dependent
Technical Integration Typically owns final integration Contributes to external tech ownership

Verdict: Juego Studios aligns services around unified delivery, embedded co-development, integrated art pipelines, built-in LiveOps planning, and centralized technical integration. Kevuru Games centers its model around modular, art-focused contributions within externally led production structures. The right choice depends on whether a project requires unified delivery control or structured, scoped collaboration within an existing pipeline.

With service delivery styles defined, the next section reviews each studio’s team depth and production scale.

Juego Studios vs Kevuru Games: Team Strength and Production Scale

Team strength is most evident under production pressure. As scope changes or timelines extend, effective delivery depends on team composition, scalability, and sustainability. This section examines how Juego Studios and Kevuru Games manage teams beyond initial planning.

Team Size and Composition

Operationally, Juego Studios and Kevuru Games structure teams differently. Juego emphasizes cross-functional continuity, while Kevuru is optimized for discipline-specific contributions within shared environments. These approaches affect coordination, decision-making, and workflow.

  • Juego Studios typically forms cross-functional teams aligned to a project’s lifecycle rather than a single discipline.
  • Kevuru Games often deploys teams with a higher concentration of specialized art and animation roles.
  • Project leadership at Juego is usually embedded to maintain continuity across milestones.
    Kevuru’s team structures are commonly designed to integrate cleanly with external production leadership.
  • Team composition in both cases adapts based on whether the work is standalone or collaborative.

Production Readiness

Production readiness depends on adaptability as projects evolve. Both studios are experienced in complex environments, but their preparedness varies depending on the distribution of responsibilities and team scaling during development.

  • Juego Studios is structured to expand or rebalance teams as the scope of live production increases.
  • Kevuru Games commonly scales within defined engagement boundaries tied to specific deliverables.
  • Long-running projects favor teams built for continuity rather than rotational contribution.
  • Both studios have experience working inside external or shared production pipelines.
  • Stability during extended timelines depends on how ownership and coordination are maintained.

With the team structure and readiness addressed, the next section reviews the technology and production tools that support these models.

Juego Studios vs Kevuru Games: Engines and Tools

Game Engines

  • Juego Studios uses Unity and Unreal across development pipelines, where engine decisions remain active throughout production, enabling gameplay, systems, and content to evolve without re-architecting late in the cycle.
  • Kevuru Games typically works with Unity and Unreal in co-development contexts, where engine usage aligns with existing builds and external technical direction.
  • Engine familiarity at Juego reduces iteration cost when features, mechanics, or content need to change after initial implementation.
  • Kevuru’s engine usage is optimized for predictable integration, supporting teams that need to plug assets or features into already-defined technical frameworks.
  • Cross-platform stability in both cases is achieved at the engine level, but the downstream impact depends on which studio owns final integration and release readiness.

Production Tools and Pipelines

  • Juego Studios structures production tooling to support continuous iteration, keeping art, design, and engineering outputs in sync as the scope evolves.
  • Kevuru Games emphasizes pipelines that enable high-throughput asset and animation delivery, reducing rework when visual volume or fidelity requirements increase.
  • Pipeline maturity at Juego helps absorb late-stage changes with minimal disruption, particularly when multiple systems or content streams are affected.
  • Kevuru’s pipeline approach supports consistency across distributed contributors, which is critical when multiple external teams are operating in parallel.
  • When applied, AI-assisted workflows primarily affect turnaround speed, but their impact varies depending on whether the goal is lifecycle continuity or scoped delivery efficiency.

Technology Impact Snapshot

Decision Lens Juego Studios Kevuru Games
Engine usage orientation Lifecycle-driven iteration Integration-aligned contribution
Pipeline focus Continuous iteration and change absorption High-volume, consistent asset delivery
Late-stage change handling Managed within the core pipeline Dependent on the coordination boundaries

Verdict: Technology maturity in both studios is comparable at the tool level, but Juego Studios more often retains integration responsibility, while Kevuru Games typically operates within externally defined technical ownership.

With technology use and technical ownership clarified, the next section examines how these foundations translate into commercial engagement models and delivery accountability.

Juego Studios vs Kevuru Games: Engagement Models and Ownership

While both Juego Studios and Kevuru Games offer multiple engagement models, they differ in how ownership and decision-making responsibilities are structured once production is underway. The distinction matters most when scope changes, timelines extend, or coordination overhead increases. This section compares how each studio approaches ownership, control, and long-term collaboration in practice.

Managed Ownership vs Shared Ownership Models

Managed ownership means the external partner is responsible for delivering defined parts or the full game. In contrast, shared ownership means the partner contributes to specific scopes within a client-led production structure. The difference is not about capability, but about who owns execution decisions once development is underway.

Juego Studios operates using two clearly defined engagement models, depending on how much delivery responsibility the client wants to transfer.

  • Co-development model: Juego works alongside the client’s internal team, sharing responsibility for execution across agreed systems, features, or production phases. Delivery decisions are coordinated, but creative or technical leadership may still sit with the client.
  • Full-cycle game delivery model: Juego takes end-to-end responsibility for the entire product development process, including asset production & LiveOps, with the client primarily focused on direction, milestones, and outcomes.

Kevuru Games primarily operates under shared ownership models, in which its teams contribute defined deliverables, such as game art, animation, or scoped development tasks. In these engagements, overall production leadership and final delivery accountability typically remain with the client or a lead studio.

In practice:

  • Juego Studios is often chosen when teams want a partner to either share execution responsibility through co-development or fully manage delivery through a full-cycle model.
  • Kevuru Games is typically selected when teams already own production leadership and need high-quality, scoped contributions that integrate into an existing pipeline.

The real decision comes down to how much delivery responsibility you want to retain internally. Teams seeking reduced coordination load and long-term execution continuity lean toward managed ownership models. Teams with strong internal leadership often prefer shared ownership for flexibility and control.

Control, Involvement, and Long-Term Collaboration

Beyond ownership, the two studios also differ in the level of ongoing involvement they expect from clients over time.

Juego Studios and Kevuru Games support different collaboration dynamics, which directly affect decision load, communication cadence, and sustainability during long-running projects.

  • Juego Studios’ co-development model is designed to balance shared execution with reduced operational friction once delivery parameters are aligned.
  • Kevuru Games’ collaborations often assume more active client-side oversight, especially in co-development scenarios.
  • Higher involvement increases control but also adds coordination overhead as projects scale.
  • Lower involvement shifts responsibility to the partner, requiring stronger internal ownership on the delivery side.
  • Long-term collaboration success depends on aligning engagement structure with the client’s internal capacity to manage change.

Verdict: Engagement models reflect different risk preferences, with Juego Studios absorbing more delivery responsibility over time and Kevuru Games offering greater flexibility for teams that retain internal production control.

With ownership boundaries and collaboration dynamics clarified, the next section examines the types of client environments and project contexts in which each studio is most commonly trusted to operate.

Juego Studios vs Kevuru Games: Clients, Projects, and Industry Credibility

Client references matter most when they clarify the production environments in which a studio is trusted to operate. Both Juego Studios and Kevuru Games have contributed to well-known projects. Still, the nature of those contributions and the contexts in which they are engaged differ in ways that influence delivery expectations.

Client Context and Engagement Environment

Juego Studios is commonly engaged by publishers and enterprise teams that expect a partner to operate across longer timelines and multiple production phases. Its client list includes Disney, Sony, Warner Bros., Zynga, Tencent, and 2K Games. These engagements typically involve collaboration within structured production environments where delivery continuity and accountability matter over time.

Kevuru Games frequently works with studios and publishers that already have established production leadership and require specialized visual or co-development support. The studio has contributed to projects associated with companies such as Epic Games, Electronic Arts, Bandai Namco, Housemarque, and FoxNext. These contexts typically emphasize integration into existing pipelines rather than end-to-end ownership of delivery.

Nature of Project Contributions

The distinction between the two studios becomes clearer when looking at how they contribute to projects rather than which names appear on a portfolio.

Juego Studios’ involvement often spans co-development or full-cycle responsibility across defined portions of a project, including coordination between engineering, art, and post-launch phases. This model aligns with environments where partners are expected to remain involved beyond initial release.

Kevuru Games’ contributions are more frequently scoped around game art production, animation, and defined co-development segments within larger productions. In these cases, Kevuru supports visual execution or specific development tasks while final integration and release ownership remain with the lead studio or publisher. This structure works well for projects that require high-quality visual output without shifting overall production control.

With client context and contribution patterns established, the final section synthesises these differences to determine which studio best aligns with specific production needs.

How to Choose Between Juego Studios and Kevuru Games

Choosing between Juego Studios and Kevuru Games is not about identifying a universal winner. Both studios are experienced and capable, but they are optimized for different production realities. The scenarios below are designed to help you map your internal setup, risk tolerance, and delivery expectations to the partner that aligns best.

Choose Juego Studios If:

  • You want a co-development partner with full-cycle services who actively drives execution and cross-team coordination throughout the development phases.
  • Your project is expected to evolve, requiring continuity beyond initial development and launch.
  • You are building or scaling a production-critical game and want to reduce internal coordination overhead.
  • Your internal teams prefer to focus on direction and outcomes rather than day-to-day execution management.
  • You need engineering, art, and post-launch considerations aligned under a single delivery model from the outset.

Choose Kevuru Games If:

  • You already have strong internal engineering or production leadership and are looking to supplement it with specialized support.
  • Your primary production pressure lies in high-end game art, animation, or visually intensive asset creation.
  • You prefer modular co-development contributions that integrate into an existing pipeline rather than transferring full ownership of the delivery.
  • Your project scope is clearly defined, with limited expectation of major structural changes during development.
  • You want flexibility in how external teams are engaged while retaining final technical and production control internally.

Conclusion

Ultimately, the choice between Juego Studios and Kevuru Games depends on your preferred level of internal delivery responsibility. Both are credible partners, but excel in different contexts. Kevuru Games is ideal when you have strong internal leadership and need defined, art-first services or visually focused, scoped co-development support. Juego Studios is better suited for teams seeking a co-development partner that actively drives execution, coordination, and continuity across development phases, including post-launch support when required.

Next, assess your internal capabilities, timeline requirements, and post-launch needs in light of these distinctions. Once aligned, the appropriate partner will become clear.

Frequently Asked Questions

Both Juego Studios and Kevuru Games support full-cycle game development. However, Juego Studios is more commonly chosen as a co-development partner that can support full-cycle development when required, working closely with internal teams to drive execution, coordination, and continuity across development stages. Kevuru Games is a stronger fit when full-cycle work is distributed across multiple stakeholders under shared ownership.

Both Juego Studios and Kevuru Games are well known for their focus on high-end 2D/3D art, animation, and visually intensive production. However, Juego Studios delivers AAA-quality art and typically integrates it within broader development or co-development responsibilities, which can be advantageous when visual production needs to stay tightly aligned with gameplay and systems.

Yes. Both studios work extensively with Unity and Unreal Engine across platforms. In practice, Juego Studios is more often responsible for integrating engine-level changes across systems. At the same time, Kevuru Games typically aligns its engine usage with existing technical direction defined by a lead studio or publisher.

Juego Studios is generally better suited for long-term LiveOps and post-launch support, as these services are part of its core delivery model. Kevuru Games can support post-launch needs depending on scope, but its engagements are more often focused on defined production phases rather than ongoing lifecycle ownership.

Kevuru Games typically integrates into existing production structures, providing art-first or scoped co-development support under client-led direction. Juego Studios, on the other hand, operates as a co-development partner that actively leads execution and cross-team coordination, making it easier for studios to manage evolving scope, reduce operational overhead, and sustain long-running production without fragmenting responsibility.

Yes, both studios can scale teams as production demands change. Juego Studios typically scales across engineering, art, and LiveOps roles to preserve continuity. At the same time, Kevuru Games is particularly effective at scaling art and animation teams to meet visual production requirements within defined scopes.

The Author

Sabqat Ruba

Senior Content Writer

Ruba is a Senior Content Writer at Juego Studios who enjoys exploring the intersection of technology and creativity in game development. She writes about game design trends and how emerging technologies are shaping the future of interactive experiences. During her breaks, she enjoys traveling or simply unwinding, believing that true rest doesn’t always require active pursuit of hobbies.

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