Super Mario Run game interface

By Juegostudio | Game Development, iPhone Game Development, Mobile Game Development | October 19th, 2016

Nintendo’s Super Mario Run on iPhone

Nintendo is expanding its domain into mobile platforms with the launch of Super Mario Run on iPhone

“The magic of Mario is anyone can pick up and start playing, and now we’ve made it even easier”, asserted Miyamoto.

Remember what happened to the Super Mario Bros in 1985? This video game had sold enormously well and grabbed the best-selling game genre of all time for a single platform for approximately three decades at over 40 million units. Who doesn’t love to play Mario? Mario, Nintendo’s iconic character who jumps his clenched first aimed skyward breaking the bricks. Remember the minus? world of the Super Mario Bros, probably the best thing ever happened to any video game!

For all Mario lovers, the biggest franchise in the gaming industry, Nintendo, announced its first-time mobile debut on Apple’s iOS with Super Mario Run on 7th of September, 2016. Get the new Mario game by this December. While Tim Cook was covering a presentation for iPhone7, Nintendo’s Shigeru Miyamoto grabbed the stage at the Bill Graham Civic Auditorium in San Francisco with him to reveal this coming game and to represent the next step of Nintendo’s expansion in mobile platforms. It will be available on Apple app store in more than 100 different countries and nine different languages. Prior to this announcement, Apple debuted a brand new App Store feature just to keep players in the loop: a new “Notify” button. You can click this button on the game’s page on the App Store in order to be alerted when the game becomes available for download.

“Since the launch of the App Store someone has been missing on the App Store, but I’m glad to say, he’s arrived now”, quoted Cook.

Therefore, the brainchild of Shigeru Miyamoto is back with a new running show with an old touch. It is an endless runner title with the same graphical style used for Mario for decades, and plays similar to long-term iOS titles ‘Canabalt’ or ‘Jungle Run’. Users just have to tap on the screen to make Mario jump to avoid obstacles, strike objects, and clear gaps.The longer you run, the more coins you collect, and you can simply finish the race by getting to the flag at the end. You’ll also need to jump over obstacles and avoid enemies before capturing the flag pole to complete the level. But the gamers will be able to take the advantage of single player mode to avoid obstacles and collect coins simultaneously. On other hand, there are other two modes; async one is a battle mode where you can compete with your friends and in another mode you can create your own mushroom kingdom base on your play results, like how many coins you have collected.

According to Nintendo, a portion of the game will be made available for free, but you’ll have to pay a set purchase price in order to access all the game’s content. But, don’t worry, it will not continue to cost money the more you play.

Miyamoto concluded with “I love hardware platforms and Nintendo will continue to make our own hardware but what’s changed is that there was a time when Nintendo’s platforms were the most popular in the world and now we see smartphones are the most popular device in the world. So we’ll keep looking for opportunities in smartphones and when we see them we’ll design something specifically for that hardware.”

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