Introduction

Super Club Soccer is a tactical, turn-based football game that blends strategy, club management, and online multiplayer. Evolving from Football Identity, it allows players to control individual characters in team-based online matches, with every position played by a real user. The game combines FIFA Pro Clubs-style team dynamics with a deep tactical layer, introducing turn-based mechanics to a genre dominated by real-time action.

Our team delivered full-cycle game development, 3D art production, and LiveOps support, building the title in Unity3D for PC (Steam + SteamOS/Linux).

Engagement Model :

Full-Cycle Game Development + Art + LiveOps

Game Engine :

Unity3D

Genre :

Sports / Simulation (Tactical Turn-Based Football)

Art Style :

3D

Platforms :

PC (Steam), SteamOS + Linux

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Challenges

Ensuring stability, clarity, and scalability for a turn-based multiplayer PC title.

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Framework Sync: Integrating Unity, simulation logic, and backend systems smoothly.

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Server Load: Handling concurrent users during peak tournaments.

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Turn Visualization: Displaying 6-second turn decisions clearly and quickly.

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Phase Clarity: Communicating the 4-phase turn system without confusion.

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Feature Scaling: Adding new features without disrupting gameplay.

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Fair Play: Implementing strong anti-cheat systems for secure matches.

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Solutions

Streamlined systems, optimized backend, and UI clarity to support tactical multiplayer.

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Full Testing: Multi-framework testing to ensure stable interoperability.

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DB Optimization: Indexed databases for high-load performance.

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Client Estimation: Client-side move previews to reduce server strain.

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Phase Timers: Multi-timer UI showing phase progress and duties.

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Modular Code: Scalable architecture for continuous updates.

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Clear UI/UX: Responsive menus, tactical HUDs, adaptive layouts.

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Anti-Cheat Core: Server-side validation + encrypted actions.

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Anti-Cheat Core: Server-side validation + encrypted actions.

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Implementation

Building the core systems that define competitive tactical football gameplay.

  • Turn Engine: 4-phase, 6-second turn structure (2 sec for AI).
  • Dual Progression: Player/Manager characters with custom builds.
  • ML Opponents: AI agents adapting to player behavior.
  • Club Systems: Kits, finances, stadiums, contracts, upgrades.
  • Matchmaking Hub: Automated brackets + regional ladders.
  • Cross-Platform: Optimized for Windows + SteamOS/Linux.

Results and Impact

Successful Early Access Launch

Strong community reception for its tactical depth, turn-based structure, and overall gameplay quality.

Growing Global Player Base

Active participation in daily and weekly tournaments validated the matchmaking, systems design, and competitive balance.

Client Vision Delivered

The project evolved Football Identity into a modern, feature-rich PC title with high client satisfaction.

Stable & Scalable Infrastructure

Optimized backend ensured peak-hour stability and established a strong foundation for LiveOps, community growth, and continuous updates.

Conclusion

Super Club Soccer showcases how strategic full-cycle development, scalable backend architecture, and a clear gameplay identity can reshape a traditional sports genre. By combining turn-based mechanics with deep club management, the game offers a fresh experience for PC football fans—supported by ongoing LiveOps, secure multiplayer systems, and a scalable foundation for future growth.

Frequently Asked Questions

Full-cycle development eliminates multi-vendor fragmentation by consolidating art, engineering, backend, and LiveOps under one accountable team. This ensures predictable delivery and consistent quality across builds.

Unity provides rapid iteration workflows, strong multiplayer support, and reliable cross-platform deployment across Windows and Linux. This makes it suitable for turn-based or real-time sports simulations.

We build scalable server architectures supported by:

  • Load-tested matchmaking and session systems
  • Database indexing for fast read/write operations
  • Server-side validation to maintain integrity under heavy traffic

We use modular code architecture and isolated feature branches, allowing new systems to be deployed without affecting core gameplay. This ensures stable releases throughout the product lifecycle.

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