Design – Elements :
The UX experience varies differently from Mobile to Desktops. Let’s imagine the desktop elements need to fit on a Mobile? If your game contains small details on the screen, it can still make to work on tablets but on cases it may not be the same for mobiles. It would make the user frustrated, if they want to upgrade building on tap instead tap small cross button next to it. We help our customers to build the appropriate UX experience for mobile & Desktops
Touch devices also offer more subtle control mechanics. On a desktop, our movements are translated from the brain > to the hand > to the mouse > to the screen. With mobile devices, you can cut out one step. Now controls that involve timing feel much easier and natural. Try playing Candy-Crush on a desktop and on a tablet. Which one felt more natural and less frustrating?
Gestures are another matter. Why was Temple-run or Draw Something, such a hit on mobile? Was the same thing less likely on desktop? Same reason why digital artists use a Wacom tablet for drawing instead of a mouse! Does your fighting game use combo controls like X+Z? Why not let the player draw a “Z” on the screen with their finger to do the same?
The desktop uses keyboard and mouse to control the Gameplay. On Mobiles, we have a minimal option like touch or gestures with which we re-invent gameplay controls with much better gaming experience.
Optimized rendering and appropriate resource management to support various devices & hardware for different resolution. Ensuring gameplay runs smoothly is very important to keep the user engaged else it lacks playability. Resource management is very essential because stores like Google Play don’t accept APK ’s over 50 MB! It s always better to keep your app under 40MB. For iOS, this allows your app to be downloaded without a WiFi connection.