By Juegostudio | Mobile Game Development | December 10th, 2019
Activision Blizzard, one of the best video game publishing companies in the USA, is credited to introduce the legendary ‘Call of Duty game in 2003. Developed then, by Infinity Ward Inc, became famous as a first-person shooter video game. Since then there has been no stopping of this game. There were versions and series that put the gaming market on fire.
The game didn’t just earn fame but also profit. As of February 2016, the game and all its versions made a global outreach and earned a sum of $15 billion. Despite having its own ups and downs, it remained the most loved game of the decade.
After the 14th game of Call of Duty: WWII in 2017, which was developed by the renowned company Sledgehammer Games, the market was seen to be trembling on the accounts with other multiplayer game console contenders marching the foregrounds of the industry. In October 2018, Call of Duty: Black Ops 4 came into play but could no more place itself as an upholder, the reason being, the very dynamic call of duty: mobile game version of multiplayer mobile games capturing the market.
These games were considered different, not only because of their 3D visualization and high definition environmental engineering implemented into the software, but also their democratic features and easy approach/technicality. Winning several call of duty: mobile games of the year nominations, started a revolution in the gaming industry.
As of October 1st, 2019, the gaming industry experienced a standstill upon the launch of Call of Duty: Mobile game. This was a much-required change that the gaming enthusiasts were waiting for long and it didn’t disappoint. Breaking all the previous records of any other mobile game development, just in its first month, Call of Duty: Mobile game attained 148 million downloads and approx US$54 million in revenue. The success still can’t find any bounds also because this was an exclusive launch for android and ios mobile devices.
There are specific reasons that made it an eminent idea:
Upon asking about the micro-transaction policy of the game, he said ”The security teams between Activision, Tencent, and TiMi are collaborating on 24/7 security, stability, and performance monitoring across the global game service. It’s an ongoing commitment from all teams to deliver a best-in-class experience for our players. We’re sharing methods, tools, and testing procedures, and this will continue long after launch.”
The features have been modified and this is what the man of the hour had to comment upon the very new feature, ”Call of Duty games have always featured really robust customization options, and Call of Duty Mobile is no exception. You can unlock and customize up to five separate Loadouts with Primary and Secondary weapons (each can come in a variety of skin variants), a Soldier type (which can include famous characters from the series), an Operator Skill, Lethal and Tactical Equipment, three Perks, emotes and spray-tags. Every player can also configure three Scorestreaks (these are things like airstrikes and UAVs for those not familiar), earned in-game by taking out enemies and completing objective tasks. In Battle Royale, you can customize a few other items like vehicle skins and airdrop gear.”
The company promises Call of Duty: Mobile to be not like any other mobile gaming experience as it instills certain aspects that are meant both for a novice and a hardcore game enthusiast. The gameplay offers modes like the automatic firing mode and the lock and hit mode. Other than that the graphics are not just more realistic but also lighter on the resources/devices. It is meant for mobile so the factor of this being energy-consuming can be a no no. All in all, the reviews and ratings that the game is accumulating from the global perspective have been relentlessly directed to the fact that Call of Duty: Mobile game development has been a blazing success.