Game Development Services

We are one of the top video game development companies that offers development services across diverse platforms. Our team offers an exhaustive list of end-to-end services, with a team proficient in leading game engines such as Unity and Unreal.

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Juego Studios is a leading game development company that offers affordable end-to-end game development services. Our 300+ team of experts have worked on top games for major companies. We take complete responsibility for creating tailored products within your budget, leading projects from design to post-release support. In addition, we can scale your game development team with additional resources for increased production capacities.

THE GAME DEVELOPMENT SERVICES We Offer

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Testimonials What our clients say

Why Choose Juego Studio As your Game Development Company

01

Team Immersed In Game Development

Our 300+ team creates epic games with innovative features, beautiful art, and solid design. We track the tech and trends in the gaming world and have mastered both the art and business of video games.

02

Agile Methodology

We follow the product-centric and iterative agile development process. Our game developers split development into multiple sprints, develop functional features at each sprint, and ensure optimal quality delivery.

03

Diverse Portfolio

We have a diverse portfolio of 500+ epic games across iOS, Android, Web, AR/VR, and Windows platforms for multiple genres such as casual, hyper-casual, arcade, sports, action, RPG, MMORPG, etc.

04

Multiple Engagement Models

Our company offers game development at Fixed Cost, Resource-Based, T&M models, etc. Based on your project scope and requirements, you have the option to choose the engagement model aptest for your game.

05

Flexible Communication

We tailor the communication process to your specific requirements. You can communicate with us via instant messaging tools, email, or calls based on your schedule, convenience, and preferences.

06

Accessibility

Being a successful video game brand, we have partnered with Fortune 500 companies, SMBs, government organizations, and entrepreneurs worldwide across different sectors.

Take a Look at our Latest Games

About US

team

300+

Team

team

500+

Apps & Games

team

10+

Years in Market

team

200+

Clients

Our End-To-End Game Development Process

01

Requirement Gathering

Being a dedicated game design company, we understand the project requirements in-depth. Our team set up regular communication to receive all the inputs. Then through documentation and communication, we ensure both parties are on the same page right from the start.

02

Planning

We do concept analysis and research based on the details from the client and prepare game design documents, flow design, and execution plans. We also have detailed discussions with all stakeholders before starting other pre-production and production processes.

03

Concept Art And Asset Production

Our team creates concept art and sketches based on the theme and vision of the game. The asset production team of modelers, animation experts, rigging artists, etc., create 2D & 3D assets like props, characters, and environments based on finalized 3D art & sketches.

04

Game Development And Testing

Like all quality video game companies, our development team has hands-on experience developing games using top game engines and technologies. Our team also consists of experienced testers who subject all games to rigorous QA and device compatibility testing.

05

Support & Maintenance

Juego Studios provides technical support and maintenance of games post-publishing. We keep games up-to-date on all devices and OS. The service includes standard support packages to custom service-level agreements on a project need basis as per gaming industry standards.

06

Game Live Operations And Monetization

Special in-game events, promotional offers, cosmetic enhancements, & game economy tweaks are essential for player retention and engagement, especially in mobile game development. As a dedicated video game development company , we also implement methods to monetize with ads and IAPs.

Frequently
Asked Questions

Game development outsourcing has been on the rise in the past few years. Chiefly, because there are numerous benefits that people have found for outsourcing. Some of these benefits are unique to game development, and others are common to outsourcing in general.

Below are a few of the reasons people cite for choosing to outsource game development:

1. Save on Costs

Most of the time, Outsourcing game development costs less than in-house production because in-house production requires much more additional investments.

In comparison, you can save on overhead and admin costs when you outsource game development to a top game development company. In addition, you don't have to create your own office space, provide amenities, and take care of other monthly expenses and benefits.

Moreover, game development requires investment in hardware and software domains. For example, you need to provide workstations, which may require high-end hardware depending on the game being developed. Also, you need to pay for software licenses.

In contrast, when you outsource, the partner game development company will handle both these costs themself.

2. Get Access to Expertize

Rendering game development services let you access the expertize of game development specialists. For example, you can seek people who have worked on top gaming projects and for leading companies. In addition, you can seek people specialized in specific domains of game development, such as art, programming, or testing.

Similarly, you can receive access to hyper-specialized people within a game development domain. Sometimes this may be a game engine such as Unity or Unreal or a specific art style like pixel art or hand-drawn art. Again, gaining access to these experts can often be vital depending on project requirements.

Equally important is the fact that the external company would have already screened and selected the aptest candidates. Hence, their reliability will be higher as they have already passed the selection criteria of a top game development company.

3. Diversity of Thought

It can be helpful to get numerous perspectives when developing your game. People can challenge your preexisting notions and help you polish your game idea and improve it.

An outsourcing company with years of gaming industry experience will challenge your ideas and give you additional pointers. They can offer a better and unique perspective gained due to their industry know-how. Such a perspective is more reliable than those a general audience can provide.

4. Focus

Outsourcing the game development project to a top game development services provider lets you focus on the areas where you have expertize. You can divert your attention to other essential areas while the team you hire handles the game production.

For instance, if your focus area is marketing, you can let the game development company focus on design and development. Meanwhile, you can focus on creating the necessary materials, getting in touch with the right people, devising the marketing campaign, etc.

In short, it helps combine the skill sets of two experts and create a better result.

5. Flexibility

Flexibility is a multi-faceted benefit. And in game development, it comes into the equation in numerous ways.

For instance, you can scale your team at short notice for a temporary period. Most times, this becomes impossible as it requires hiring people in-house, which requires time. But when you hire a game development company, this process becomes easy.

Also, there will be times when the production requirements become higher than usual. These can be seasonal requirements or the scaling up of a game with additional features. In such cases, you can temporarily hire developers from a game development company, or outsource the entire process or part of the process by rendering their game development services.

You must implement the right monetization strategy to generate revenue from your game. This means you must carefully analyze different aspects of your game and its target audience to understand what monetization method would help you develop the maximum revenue from your game.

In the gaming industry, there are numerous methods you can follow to monetize your game. Below are some of these:

1. In-App Purchases

Microtransactions within the game. It's the most dominant strategy in the world now.

In-App Purchases (IAPs) are microtransactions within the game. Usually, these are purchases that the user makes within the game for additional in-game benefits, such as a more powerful weapon or extra lives.

IAPs typically come under two types: consumables and non-consumables. Consumables get exhausted after on-time usages, such as lives, potions, power-ups, etc. Once exhausted, you must replenish them by making additional purchases or obtaining them through gameplay if possible. Non-consumables, on the other hand, are items that do not get exhausted and can be used indefinitely once purchased. Think weapons, armor, skins, etc., that do not have a usage limit.

How you implement IAPs in your game is determined in large part by your audience as well. Therefore, it depends on the game and its genre. The IAP integrations that work on the target audience of one genre might not work well on the target audience of another.

At the moment, IAPs are the most dominant game monetization strategy. It accounts for a considerable percentage of the revenue that top games make. Even though it initially gained recognition in mobile gaming, nowadays, it is pretty standard in console and PC gaming as well.

2. In-Game Advertisements

In-game advertisements are advertisements that are shown within the game. If the user clicks these ads, the game developer receives a certain sum of money. But, likewise, the player does not lose anything as well.

Different types of ads are commonly used in in-game advertisements. One of the common ones is banner ads. A banner ad is a display ad shown inside the game, usually during gameplay. Another type of in-game ad is an interstitial ad, which is an ad that appears during transitions within the game. Finally, a third type is a reward ad that players can engage with in return for an in-game reward.

To introduce ads into your game, you must choose an ad network such as AdMob or IronSource. In the ad networks, you can specify what types of ads you want to be displayed in your game. For instance, if children are among your target audience, you need to omit certain advertisements that might be inappropriate for children.

3. Subscriptions

Subscriptions are purchases that are made regularly inside the game. For example, this might be a monthly/ weekly payment that gives the players special perks.

These rewards can vary depending on the game. In some games, these are implemented as a bundle of rewards that the player can't predict. In some other games, the reward is access to certain features. In other games, this can come in the form of receiving access to the entire game.

4. Hybrid Model

A hybrid model is not a concrete model per se but combines two or more different monetization methods.

The most common hybrid monetization method is the combination of IAPs and in-Game Ads. Under this method, game development companies can monetize paying customers through IAPs and non-paying customers through advertisements.

Another common hybrid model follows the same pattern but provides an IAP that removes all ads in the game forever. This means the player has to buy a dedicated IAP that would remove all the ads in the game.

Combining IAPs and subscriptions is also another common method. In such games, subscriptions often act like IAP bundles that contain rewards and items of different types, such as weapons, skins, etc., all in one.

Not all games require the same amount of time to complete development. There are successful games that were created in a matter of hours. However, some games required nearly a decade to complete production.

However, the time required to develop a game depends on many factors. Below are some of them:

1. Number of Resources

As a general rule, the more people you have to create your game, the less time development will take.

If you are a solo developer, you have to handle all the domains involved in development – art, design, programming, and testing. But if you have a team, you can distribute the efforts and make progress quicker. You can even designate each domain to a particular team member or group.

As much as the number, the experience of the resources also matters. For example, a team of beginners will need more time to develop a game than a team of experts. Therefore, it is considered good practice to have a combination of novices and experts in your game development team.

Also, if your team numbers go high, you need coordinators who can manage the pipeline. Because proper coordination allows you to integrate the workflow of multiple departments easily, and as a result, you can develop the output quicker.

2. Scale

The simpler the game and the fewer features it has, the less time the game requires for development. Likewise, the more complex the game, the more time the game requires for development (this is why PC games, in general, need more time for development than mobile games.)

There are numerous other factors involved in this as well.

The depth of the game is one among them. Because the more quests, the bigger the storyline, and the more the characters, the more time you need to develop as you have to focus on each element.

The number of assets required also plays a role in determining the development time. Generally, the bigger the game, the more assets the team will have to create. Hence, the more time the game needs for development.

But perhaps the most crucial determiner is the number of features. For instance, a game with multiplayer options requires creating a robust server to handle the user base, which can drive up the development and testing time required.

3. Scope Change

For certain game projects, changes in the direction in the middle of development are a possibility. Unfortunately, sometimes such changes in scope are inevitable and are something you cannot plan for.

Often, these changes are radical. Like, when the game requires the integration of numerous additional features, most of which were not there in the original vision.

But the more radical the changes, the more time the development requires. Sometimes, it even requires the developers to go back to the modules and re-iterate things.

In worse situations, it can lead the developers to start the entire process from scratch.

4. Tools Used

Not all game development tools are equal. Some game engines and development frameworks are easier to develop with and make the development process quicker. Others are harder to learn and also difficult to use.

The factor also comes into play when considering if the resources you have are familiar with the tools you use for development. You must train them to use the tool and its different features if they are unfamiliar. This inexperience can further extend the development timeframe required.

Development time also extends if you decide to code a game engine from scratch to use for development. But this approach is only used by top game development companies and is not advisable for beginner developers.

There is no set number that you can consider as the overall cost of developing a game. Because the cost varies based on several factors.

Most of these factors determining game development cost are directly tied to the required effort and time. Below, we list a few of them:

1. Game Complexity

The more complex your game, the more effort and time your game will need for development.

Suppose your game requires a lot of 2D hand-drawn art. The more the number of necessary artwork, the higher the amount of time needed to create them. If you contrast this with the artwork requirements of a simple casual game with minimal characters and levels, the overall effort and time required would be on the lower end of the scale.

Likewise, the more features your game has, the more the cost will be. In addition, because the developers will have to spend time on each feature, the testers will have to check these features for quality. Both of these processes are going to affect the time required.

2. The Technology Used

The technologies you use will also affect the overall cost of developing your game.

For instance, suppose you choose to develop the game with a new in-house game engine. In that case, first, you have to create the game engine and then develop the game once the former is completed. Creation of the game engine can take a long time as it involves development and testing. This can further eat up the cost.

On the other hand, if you decide to develop with a commercially available game engine, things can get easier. You do not need to spend time developing the game engine and can opt-in directly for the game development process.

Small decisions such as these in terms of the development the technology can significantly impact the overall production cost. It might be as small as choosing one technology over another one.

3. The Existing Stage of the Game

The cost also is dependent on what stage the team starts development from.

Because sometimes, games are worked on by one team in the beginning, and in the latter stages, another team takes over. The cost can go up depending on what stage you commence development.

Generally, if you take over a game from the beginning of production, the time required to complete the game can be higher. Because it requires you to start from the conceptualization stage to the delivery stage, executing each step in the production process.

The cost can increase even if the team takes over at the latter stages, especially if the last team has made significant mistakes. In addition, you might have to spend time ironing out those mistakes, which can affect the effort, time, and cost.

4. Change in Scope

Change in the initial scope is another factor that can determine the cost. Because when you commence development, you might have specific ideas for your game. But once you start production, the ideas might have to be changed or discarded in favor of better ones. Such things can drive up the overall cost.

Things might not be affected much if this change happens in the earlier stages of game development. Then, it would be easy to accommodate the changes, and the development won't be negatively affected.

However, if the change happens in the latter stages of development, it would require the team to make many changes. In addition, it would require the team to accommodate changes that can derail the previous project plan and lead to an extension of the time needed and an increase in the effort required. Both can increase the cost required.

1. Game Producer:

Our game producer manages end-to-end game development across all departments, oversees the development, and aligns production with your vision to guarantee successful project completion.

2. Game Designer:

Our game designers design your game’s core loop, story, levels, and economy, ensure game balance, and collaborate with other departments to translate design ideas into actionable production steps.

3. Game Artist:

The artists in our game development company shape your game’s visual signature and design UI/UX and concept art according to platform limitations, genre conventions, and audience analysis.

4. Animator:

Juego Studios’ animation team includes 2D artists, 3D modelers, rigging artists, texturing artists, lighting artists, and animators, who build immersive game worlds with their talent and craft.

5. Game Developer:

Juego’s game developers are masters of the latest game engines & implement core game features, develop algorithms, and fix bugs to make your game run at optimized performance right from runtime.

6. Tester:

Our team of QA testers tests all game scenarios across multiple build versions using a combination of both manual and automated testing to guarantee your game’s performance and compatibility.

Game development is an endeavor that requires massive effort. Often from multiple people from numerous departments.

Hence, the development process occurs in multiple stages. Roughly, we can order these into three phases, each with its own sub-processes: Pre-Production, Production, and Post-Production.

1. Pre-Production

  • Game Concept Analysis

The main idea that the entire game is based on is analyzed. The concept's feasibility, whether it would work as a game, the target audience and preferences, and the budget required to bring the game to life per the vision, are all considered.

  • Game Design Documentation

The game designers create the GDD, a document that contains all the basic information about the game. The document contains information such as the core mechanics, features, storyline, and characters, all written in an accessible form. The GDD acts as a bible for the entire development team to follow and the stakeholders to refer to.

  • Art Pipeline Set-up

The artists and the coordinators plan the art production and the workflow of how the art will be handled. For a smooth pipeline and development experience with minimal obstacles, the priority tasks and important assets are determined prior, and the overall effort is estimated.

  • Technical Design Document

The technical design document is a document the developers will follow for guidelines on creating the game. The document will contain details on what features should be made and what tools are required to develop the game's various modules.

  • Test Plan

The test plan details how the overall testing of the game will happen. It will describe the multiple phases of testing, the resources invested, and how the various game modules will be tested.

  • Concept Art

Concept art contains the initial sketches of the different art elements that will be in the game. The illustrations will be a guideline for the rest of the art team to follow for developing 2D sprites and 3D assets.

  • Wireframe

The wireframe is a document that details the user's flow within the game and also the overall structure. It will have the information architecture and the intended user behavior.

2. Production

  • Development of Gaming Module

The team will separate the game development process into multiple modules. Then, the developers start to work on each module.

  • Art Asset Creation

The artists create characters, game environments, and props in 2D and 3D styles per the game specification. Animation and visual effects are also made at this stage.

  • Game Balancing and Level Design

The game designers balance the gameplay so that no dominant gameplay strategy arises and disrupts the gameplay experience to make it less enjoyable. The team also designs the game's multiple levels taking into consideration aspects such as the progression system, challenges, and the role of the level in the storyline.

  • Module Testing

The quality testers work on testing the individual modules. Each feature is tested, compared to the requirement, and made sure it functions as intended.

  • UI Creation

The UI team creates the game's user interface based on design principles and platform conventions. Not only esthetics but functionality also is given equal importance. The designers use the wireframe as the guideline.

3. Post-Production

  • QA and Testing

The quality analysis team conducts exhaustive testing covering multiple cycles to identify bugs, errors, and performance issues. In addition, the team tests the game and its various features on numerous devices it is supposed to run on for compatibility. Finally, all bugs and issues they find are reported to the development team for fixing.

  • Monetization

The monetization strategy of the game is devised and implemented. The IAPs and Ads are integrated with adherence to the platform and store guidelines.

The game is submitted to the relevant stores with the proper documentation, in-game images, and descriptions. The app store page is also optimized using the right keywords so that the target audience can easily find the game.

  • Support & Maintenance

Post-release, the development team helps remove the remaining bugs and makes performance improvements to give users a better experience. Also, if required, the team does LiveOps and adds additional content to the game.

Game developers perform a whole host of tasks and have diverse skills. Below, we list some of them.

1. Work With Game Engines

Most game development today happens with the help of game engines, which are IDEs that fasten up the game development process. In addition, these IDEs have certain features that ease the development process for game programmers, eliminating the need for them to take care of low-level processes.

There are several top game engines in the market. The two common ones are Unity and Unreal, used by leading gaming companies worldwide. Some game companies meanwhile work on their in-house game engines.

However, whether it be a commercial game engine or an in-house game engine, top game programmers must have prior experience working with game engines.

2. Write Efficient Code

Game programmers must know how to write efficient code. Efficient code means code that is relevant and executes operations with lower resource requirements. It also means eliminating unnecessary processes that can lead to unwanted performance overheads.

Proper optimization of memory and performance is also a part of this. Developers must write code that manages device memory efficiency and ensure the game runs at higher frame rates across a diverse number of devices the game targets.

3. Create the Code Architecture

Code architecture in this context means how the game's code is structured. Because structuring bears a lot of importance on how well the game will perform.

Top game developers would follow the best practices to ensure that the code is clean, readable, and follows a coherent structure. It would be easy for future developers to read, understand, and make changes.

The developer may have to create a technical design document as part of this process. The document would contain the complete technical information of the project, including the technologies the development team will use. It would be a bible for the rest of the team to follow.

4. Maintain the Codebase

Programmers maintain the code base of the game, fixing the bugs and improving the code. The team might find methods to enhance the existing code to make it more streamlined. Programmers might also eradicate other bugs that exist in the code and fix them to improve it to the next level,

Good programmers also conduct routine code checks to identify and eradicate vulnerabilities.

5. Collaborate with Other Departments

Game production is a multidisciplinary endeavor that involves the combination of numerous disciplines. As a result, game developers must work with all the departments to realize the game's overall vision.

For instance, the team must work with designers to ensure the team's ideas have been reflected in the game. Likewise, the developers must work with artists to ensure the art is received in the correct formats and implemented correctly. Likewise, the team must work with the QA department to find and remove bugs and errors that can hamper the gameplay experience.

6. Integrate APIs

Application Programming Interface (API) helps communicate between two applications. Programmers know how to integrate APIs to facilitate data transfer between two applications. In games, this may take the form of social media login integration so that users can log in to the game and access the multiplayer features using their existing social media accounts rather than creating a new one.

1. Increase in the Number of Players

The number of gamers worldwide has increased exponentially in the past decade. Gaming is now considered a great medium of entertainment. There is also reduced stigma associated with it. Because of all these reasons, with the right game, user acquisition is easier than in the past.

2. High-Revenue Potential

The gaming industry generates $100+ billion in revenue each year. The highest-grossing games in the industry generate hundreds of millions in annual revenue. This means with the right game and the right users, game developers have a chance to earn revenue.

3. Growth of Technology

Gaming technology has improved and is widespread. For instance, gaming devices like consoles and smartphones are now available to a broader population. Even development technologies such as game engines are accessible and easier to use, giving rise to more games.

4. Branding and Promotional

Being an immersive medium, games are excellent for marketing and promotion. Several companies, including global brands, now partner with gaming companies for brand advertising , as it provides access to a broad user base and helps better engage customers.

Yes. It is possible to develop a game you can release on multiple platforms.

There are two distinct methods to do this:

1. Cross-Platform Development

Cross-platform development is the development of the game across all platforms simultaneously. To do this, you choose a game engine that supports cross-platform development. The best of these game engines make development seamless, requiring programmers to make minimal platform-specific changes.

Unity is one of the best game engines for cross-platform game development. It supports deployment to 20+ platforms. Unreal is another game engine that supports the development and release of games across Windows, Mac, Android, iOS, Xbox, and PS.

Cross-platform development, even with cross-platform supported game engines, is not easy because it requires you to plan the development and make the right decisions early on.

2. Game Porting

Game porting is taking an existing game and making it compatible with newer platforms. For example, suppose you create a game in Android, then later making the game for iOS is called porting.

The porting project's complexity depends on whether you made the game initially using a cross-platform game engine. If not, then the porting process would be more complicated. This problem is because the developers must completely re-work certain elements to translate the same experience across all platforms.

Even with the same game engine, porting to make sure to retain the same experience is challenging. In addition, there will be platform-specific considerations that a game you initially did not intend to port to another platform will have, as you would not have accounted for these.

Moreover, you will face a lot of challenges in cross-platform game development:

1. Time

Developing the same game and its multiple versions is time-consuming. The team has to fine-tune the gaming experience for each target platform.

2. Technical Restrictions

Some platforms are harder to develop because some are more restrictive, while others are a bit open.

Besides, you should also consider hardware limitations, as not all platforms have the same hardware power. So, if the game is resource intensive, the game can run at low performance on lower-end devices you do not optimize extensively.

3. Control Schemes

Control schemes vary across platforms. For example, some platforms have touchscreen controls, while others use different input methods.

So, porting the experience to other platforms becomes a challenge. Sometimes if the game is created with mobile touchscreen controls in mind, porting it to a PC with keyboard and mouse controls becomes a hassle.

4. Testing

The more platforms you choose to develop your game for, the more compatibility testing you have to do.

Because the chance of platform-specific bugs increases, there might be performance issues on specific platforms that don't exist on others.

Device-specific bugs are also common. Hence, you must test the game on as many devices as possible under each platform before you release your game. You may have to test your game on recent high-end, mid-range, and lower-end devices and ensure the game runs smoothly on all of them.

Game development is the process of designing, developing, and releasing a video game.

The process is most often taken care of by a team with multiple departments. On rare occasions, it is taken care of by a solo developer.

Once the development is complete, the game is released to the public. Sometimes the release is done purely in digital format and other times in tandem with a physical release.

Game development is a multi-disciplinary domain. It often involves the following roles segregated among a team of individuals or a single individual developer handling all the roles.

1. Producer

The producer is responsible for the management of the overall production. They draw up the development schedule, allocate required resources, and in some instances, manage the budget.

2. Game Programmers

Game Programmers are software engineers with game programming specialization. The programmer's role in game development involves (but is not limited to): writing the game's code, managing the code base, and fixing the bugs and errors that pop up during development.

In addition, game programmers also have expertize in using game engines such as Unity and Unreal and specific programming languages like C++ and C#.

The role of a game programmer requires logical and mathematical skills to tackle complex development challenges and solve problems.

3. Game Designers

Game Designers lay the groundwork for the game. They are mainly known as the architects of the game's core mechanics, the plot, characters, dialogues, etc. Besides these, the designers also do game balancing, create the game world, levels, and in-game economy, and develop a progression system.

Everything the designers create is documented in theGDD (Game Design Document.) This document acts as a blueprint for the entire development team to follow.

4. Artists

Game artists are visual artists with specialization and a focus on game art. The artists create the overall visual style of the game and the various assets involved, such as characters, props, and environments.

Many sub-specialists handle the game art domain:

  • Concept Artist

Concept artists create the initial sketches of the game art. The purpose of concept art is to provide a road map for the rest of the art development team to follow.

Contrary to most people's perception, concept artists do not focus on creating esthetic art. Instead, concept art is the use of drawing to develop ideas and solve artistic problems before the final assets are even worked on. It communicates the creative vision of the game to everyone involved.

  • UI/UX Artists

UI/UX designers are artists who create the user interface and focus on the complete user experience of the game. The designers create functional designs based on design principles and platform conventions. They also take factors such as intuitiveness, information hierarchy, overall theme, etc., into consideration.

  • 2D Artists

2D artists create the 2D sprites of characters, environment, and props in the game. These artists work closely with other art team members. They also pay extra attention to art styles and are experts in techniques such as pixel, monochromatic, cutout, and vector art, among others.

  • 3D Artists

3D artists involve modelers, texturing artists, and lighting artists. The modelers create the 3D models from the initial meshes for all the 3D assets. The texture artists map different textures, such as skins and fur, to add detail to 3D models. The lighting artists devise the lighting dynamic based on the mood and other scene requirements.

  • Animators

Animators add motion to the assets, particularly the characters. Animators make models to portray complex emotions and evoke a sense of realism and thus immersion into the game. Animators come from both 2D and 3D domains.

5. Testers

Games Testers or quality analysts verify and validate the games. They check the game for bugs, errors, and performance issues and report it to the development team for rectification. The team also validates if the entire game is as per the original vision as conceived in the GDD.

There are multiple game development platforms, including PC, consoles, mobile (both Android and iOS), AR/VR and Web3. Game development companies offer a wide range of development services across a specific platform or multiple platforms. Additionally, they also provide cross platform and game porting services for their clients.

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