iPhone is one of the most sold phones. It is also one of the most secure devices owing to its affiliation with the iOS operating system. Newer and emerging technologies are being integrated into the iPhones like QR reader, AR functionality and so on. Games are also some of the most used apps in the iStore. From MMO sandboxes to arcade style fighting games, here’s the list of 2018 top grossing iPhone games in the USA:
The last few years has seen a renewed interest in strategy games, with the release of popular titles like Total War: Warhammer 2, XCom2 and Dungeons 3 More →
Developments in reality technologies like VR and AR have opened up new possibilities for businesses. AR and VR can provide businesses with a whole new set of ways to advertise and market their products. Businesses will be able to communicate with their target customers using AR and VR for product packaging. Products can have built-in holograms to attract consumers with discounts and other freebies like events and concerts. AR and VR technology can help to create immersive customer experiences to better drive sales.
2018 has seen an increased interest in augmented reality as the technology becomes more easily available to users everywhere. In a nutshell, augmented reality(AR) works by layering 2D or 3D virtual content on top of real world locations and objects, which can be accessed using smart devices such as phones and tablets and also wearable technology such as smart glasses. Unlike virtual reality games and apps that need investment in dedicated headsets, augmented reality apps can work on commonly available smartphones and headsets. This paves the way for widespread distribution of AR apps. Consumer adoption of AR has created a thriving market for AR applications across all sectors, from popular social networking apps like SnapChat to product promotion apps like IKEA’s catalogue.
In the past five years, reality technology has taken a huge leap forward with rapid developments in virtual reality and augmented reality. While VR creates an immersive simulated environment for the user, AR overlays basic digital content over the physical real world. Both VR and AR, though promising, have their own limitations when it comes to the amount of fluidity in interactions that they allow. Now all of those limitations are set to disappear with the advent of mixed reality (MR). More →